Updated:
Contains the files in custom scenario maps now (allows you to customize enemy difficulty, starting amount and starting exp as needed)
Notes: This is the overall A&A file, has some of my saves in there but can be deleted at will. You can rename your A&A file to something else, unzip this and put this file with the A&A name and it will read from this.
Bug Fixes:
Fixed maps from being a saved game to a proper campaign game.
Fixed a bug with Invasion of Japan to end counterattacks when trigger goes off.
IF A CUSTOM MAP HAS A CUTSCENE, DO NOT SKIP. MAP IS PLAYABLE, STARTING CUTSCENE HAS TO PLAY. (Invasion of Japan, Invasion of California)
More map notes in description
Updated:
Contains the files in custom scenario maps now (allows you to customize enemy difficulty, starting amount and starting exp as needed)Notes: This is the overall A&A file, has some of my saves in there but can be deleted at will. You can rename your A&A file to something else, unzip this and put this file with the A&A name and it will read from this.
Bug Fixes:
Fixed maps from being a saved game to a proper campaign game.
Fixed a bug with Invasion of Japan to end counterattacks when trigger goes off.
Additional Map Notes:
IF A CUSTOM MAP HAS A CUTSCENE, DO NOT SKIP. MAP IS PLAYABLE, STARTING CUTSCENE HAS TO PLAY. (Invasion of Japan, Invasion of California)
Overlord 1 is the best version of overlord. overlord 2 was an attempt to increase difficulty/add more flavor, but was never completed. Both are still in here as a propriety to the map. Starting money should be high, at least 10000.
Invasion of California cannot be tested with AI properly. Im not even sure if its possible with AI. Triggers seem to work, but this is a map designed for multiple players at the height of the online service. If you can play through it and find any bugs with it, let me know.
Invasion of Japan is confirmed to be 100% possible on every difficulty.
Unfortunately, I have not yet figured out how to make triggers end automatically for all triggers.
As such, I am putting a comprehensive list of each trigger that doesn't end automatically here:
Outpost 3: HQ at outpost 3 disables counterattack that happens when you arrive at outpost 3. If destroyed before trigger starts, trigger will never stop.
Outpost 4: Trigger deactivation is bunker (on bridge i think, but dont take my word for it). I don't recall the trigger start. Trigger it, and then destroy all the bunkers. Is a self contained trigger, so won't crash the game, but best to deactivate it.
Kyoto defense: One of the parachute/infantry divisions is the start. One of the two mechanical infantry units is the deactivation. THIS WILL BE MOST LIKELY TO BE BROKEN BY YOUR AI ALLIES ONCE THEY HAVE PLANES, MAKE SURE THIS IS DEFUSED PROPERLY.
Note: Kyoto defense on bridge has a counter attack attached to it, but it seems to work properly. I think.
Outpost 8: Engineer troop is the trigger, deactivate is the artillery fortification.
Tokyo: Triggers all seem to work properly here, but if it's not, Bunker is activation, artillery is deactivation.
Additional Notes: Elite Tankette divisions are intended and 100% manageable. Mission is possible to beat on any difficulty, even if difficulty is absurd near the end.
All other triggers for Invasion of Japan do work, and if you're playing with humans, as long as you destroy things in order as you encounter them via your troop network, you SHOULD be fine. These notes are primarily to help defuse AI breaking things.