Augustine is a first person multiplayer shooter that aims to bring about a fun experience.
It's packed with several gamemodes and a custom gamemode creator.
It's way too Dark, and the Hands lose alot of detail.
And just to note, the Guns are in FULL Light. So if I were to go out of the light, the Bottom Render would be completely black.
Very interesting. Still using that strange testing map I see. I like that map but the warps are way too big. Anyway yeah cupcakes are good just for some randomness to this comment.
With the external texture support it allows for better colours, so I boat for them.. This may have not been the best way to show the difference though.
I like it better without.
It's way too Dark, and the Hands lose alot of detail.
And just to note, the Guns are in FULL Light. So if I were to go out of the light, the Bottom Render would be completely black.
Ahh, I see.
Still, without the externals they fit that map's lighting and for me They have more detail.
Hey mexi. Why is the ammo counter blurry? Make it just a smashed glass blue screen.
Mexi. Dark textures are bug with exporting the model in blender. You can fix it by importing the texture in qme to model.
Thats not the point. We have full control over all our texture colors.
You can also see Quake put on a rust type color on the weapon
Very interesting. Still using that strange testing map I see. I like that map but the warps are way too big. Anyway yeah cupcakes are good just for some randomness to this comment.
the BR looks funny ^_^
i honestly cant decide which one looks better (looking at the gun not arm)
With the external texture support it allows for better colours, so I boat for them.. This may have not been the best way to show the difference though.
whats up with the scopes vertices there?
revamed waay better than solitude
I like with external textures