Yeah, this will make a nice bake. What is your goal for a polycount for the models? You know you could actually texture the highpoly models and just create an imagedump (since you are "only" making a movie anyway). This way you could dump 30 fps into a dedicated folder and render out at 4k resolution. Later compile the images and you have a movie without the need of baking anything. On hardsurface stuff like that the Uv's should be fairly easy to create, even for highpoly models. To make everything run in realtime is not really a requirement for you/making movies. But perhaps you plan to utilize these models later for an actual game/standalone? Then it would make sense to bake them down and all that.
Yeah, this will make a nice bake. What is your goal for a polycount for the models? You know you could actually texture the highpoly models and just create an imagedump (since you are "only" making a movie anyway). This way you could dump 30 fps into a dedicated folder and render out at 4k resolution. Later compile the images and you have a movie without the need of baking anything. On hardsurface stuff like that the Uv's should be fairly easy to create, even for highpoly models. To make everything run in realtime is not really a requirement for you/making movies. But perhaps you plan to utilize these models later for an actual game/standalone? Then it would make sense to bake them down and all that.