In the year 2025 human civilization makes first contact with not one but two alien civilizations. The Machine Empire and the Xenopods have been enemies locked in a death struggle for over 10,000 years. As the battle for control of the solar system and the earth rages with unimaginable fury, neither group pays the insignificant natives of the planet much attention. Within a month of first contact, 99% of the human race is exterminated by thermonuclear fire, kinetic weapons strikes, genetically engineered plague and starvation. The survivors scurry like cockroaches to stay out of the aliens’ way. A little over 20 years later the fighting stops as suddenly as it started. A shift in the tide of battle moves the front to other star systems and all that remains on the devastated planet are scattered groups of human survivors and the abandoned remnants of the aliens’ fighting forces.

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Patch 1.08b (Mac)

Patch 1.08b (Mac)

Patch

The 1.08b incremental patch for Armageddon Empires. This patch contains a UI improvement and bug fixes.

Patch 1.08b

Patch 1.08b

Patch

The 1.08b incremental patch for Armageddon Empires. This patch contains a UI improvement and bug fixes.

Patch 1.08 (Mac)

Patch 1.08 (Mac)

Patch

The 1.08 patch for Mac's. See File Details for the list of changes.

Patch 1.08 (Windows)

Patch 1.08 (Windows)

Patch

The 1.08 patch for Armageddon Empires. See File Details for the list of changes.

Patch 1.07

Patch 1.07

Patch

The 1.07 patch addressing bugs mainly. It also includes some UI changes. See File/Full Details.

Patch 1.02a (Mac)

Patch 1.02a (Mac)

Patch

The 1.02a patch for Mac OS X OS's. This patch corrects bugs. See full details for the list.

Patch 1.06a

Patch 1.06a

Patch

The 1.06a patch.

Armageddon Empires 1.06 Demo

Armageddon Empires 1.06 Demo

Demo

The Armageddon Empires Demo version 1.06 has been released by Cryptic Comet.

Patch 1.6

Patch 1.6

Patch

Several new game play enhancements have been added including new user interface (UI) improvements to speed up game play and to improve the player's situational...