We live in an amazing time. Computers are becoming smarter and more powerful, and more tangible items are being turned into digital data. Science predicts that within the next hundred years artificial intelligence (AI) will be as smart as humans. Imagine the possibilities if this trend continues for thousands of years.

In the distant future, AI will be so common in technology that even a single pixel in an image file may be controlled by one. Pixel: ru² is a tale of a sentient pixel that is tasked with eliminating a virus and restoring corrupted image files. Being a pixel isn’t easy; you’ll face infected pixels, puzzles that require color and gravity manipulation, and precision platforming challenges. You can complete your mission as efficiently as possible, or you can let your curiosity lead you to bits of information that may reveal the bigger picture.


Pixel: ru² (are you squared) is a game that is a combination of a platformer, a shooter, and a puzzle game. The gameplay features color theory based puzzle and combat mechanics and gravity manipulation based puzzle and platforming mechanics. There are a lot of simple systems stacked on top of each other which makes it easy to learn, but difficult to master.


  • Colorblind mode for those of us that see the world differently.
  • Shooter mechanics that are based around color theory. Shoot infected pixel with their opposite colors to turn them white and make them a dead pixel.
  • Platforming mechanics based around manipulating the gravity of yourself and other objects.
  • Puzzle mechanics that involve gravity manipulation and color theory. Change the color and gravity of yourself and other objects to get through the levels.
  • Full story told throughout a series of challenging puzzles.
  • A drag and drop level editor with a logic engine that allows you to make simple or complex levels.
  • Level sharing through Steam Workshop.
  • Stereoscopic 3D mode for devices like the Oculus Rift.
  • Interactive with RGB keyboards.
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We're very happy to announce that Pixel: ru² (are you squared) will be at PAX East! We're in the booth for our studio, C63 Industries (#1193).

Come visit us in Boston from April 11-13th and play the game on our famous train PC! We'll have a new tutorial and three challenging levels, one for each day of PAX.

If you can beat one of the levels, you'll win a copy of the game! Can't make it to PAX East? You still have a chance to win a copy of the game by sharing and commenting on one of our other social media posts: Facebook



berginmp33 - - 54 comments

Looks good :)

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Reddoh - - 9 comments

After watching the video on your Greenlight page... I have no idea what's going on and now I'm somewhat intrigued to have look at it. :-P
I'm not a huge platforming fan though, so I'll buy it mostly as an interesting piece for my little Youtube-series about Greenlight games.
The question is: does FRAPS work with your game?
Bought a couple of games already here on Desura that I couldn't get any footage of, because they simply refuse to work with any capturing software. I'm not making any money from the videos I produce and being a stereotypical always-broke college student, I need to make sure it will actually work before buying it. ;P

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Wolfenhex Creator
Wolfenhex - - 2 comments

Thank you for your interest in sharing footage of Pixel.

Yes it will work with Fraps, that is what we used to record the trailer and another person on YouTube has used Fraps to record from the game as well. In the last build we moved the frame rendering onto its own thread, this improved the performance of Fraps. We defiantly want the game to work with Fraps, so please let us know if you run into any issues and we'll look into fixing them.

To be safe, I suggest downloading the demo and making sure that works. That also will let you see if you enjoy the game at all before buying it.

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Reddoh - - 9 comments

Completely overlooked the Demo...
Thanks for answering so fast! =)

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graspee - - 161 comments

Come on this is a bit expensive isn't it?!

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Wolfenhex Creator
Wolfenhex - - 2 comments

I'm sorry that you feel like the game is priced too high, we don't feel it is. We have spent almost three years working on this game so far. We have a unique combination of mechanics that other games do not. Each of those had to be tweaked and tested until they felt right. We've been going around to conventions to get feedback and watch people play our game. We use this to see what issues they have and what we need to improve. A lot of work has gone into this game to make sure it is a good game.

What you see on Desura is not the final version of the game either. It is still in development and that is why it is 40% off right now. We have a level editor and are working on having a hub where people can share their own levels with each other. We also are going to have an online leaderboard for every level -- including those the community creates. We will also have both competitive and cooperative multiplayer support so you can play with your friends.

When other great indie platformers are priced at $15 or more and offer fewer features, I don't see the final price of $16.77 as being too expensive.

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graspee - - 161 comments

In the end though it doesn't matter whether the developers of a game think the price is reasonable because they aren't the ones paying it. Or not paying it.

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