Economic strategy, where you have to manage tavern in fantasy world. Buy supply, hire locals, sell beer and have fun. But be aware: disasters, monsters, bandits and dishonest merchants are stand in your way! Of course there is more, like animal husbandry, food creation, cultivation of plants, brewing, completing missions, influencing the local political and economic situations. What kind of tavern do you want to build? Suspicious dives where thugs handled by their case? Luxury inn, where only the wealthiest may visit? Famous among heroes tavern, where there's always something going on? A place full of fun, where the music plays from morning till night? It's your choice, the possibilities are endless.

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Lot of new updates with video showing first gameplay.

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Hello everyone. I'm happy to announce new video with first look at gameplay.

So what's new?

We start game with choosing our innkeeper. Every one have unique starting skills, recipes he/she knows and resources we start game with. Choosing innkeeper mostly affect the initial phase of the game, since we can buy stuff, learn new skills and recipes.

The building mode was upgraded, now we can easily change type of wall and floor. Using shift key we can with one click repaint whole room. Also we have helping grid, so planning and building should be even easier.

There is additional view mode, showing our tavern from top view. It's could be useful, especialy when placing new objects in our tavern. It this view mode we see some helpers icons and labels. For example we see rooms names and resources that can be taken and moved to storages.

Decoration Mode have new features too. Now there is arrow showing with direction object is facing. Also, collision with already placed object was fixed.

Most of basic gameplay is working now. We can hire staff, and manage them. Guest shows in taver with different needa and react to them. They get angry when our staff is slow with orders and pay attention to the price and type of services you offer.

Another new thing is wheather system. Rain and storm coming randomly and can affect gameplay.

There is a lot of small additions, like animated scroll notifications, that announce important events. Or icons showing positive or negative change of moods of guests. Or icons showing which resources are taken by our workers.

Significantly improved ai, but we still trying to make it even better.


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Arashia Tavern
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