The water is no longer calm. The undersea world has undergone a transformation from tranquil environment to a place of unspeakable violence, graphic murder and horrific danger. It is now the 27th century and mercenaries such as 'Emerald' Dead Eye Flint ply their deadly trade among the warring forces of man and nature. Gamers take the role of Flint, taking command of a loosely aligned force of fellow mercenaries who hire themselves out to the powerful leaders of this inhospitable world. Players fight vicious battles against crazed mercenaries, mighty military forces and hideous sea monsters. The frantic pace never lets up in Aquanox: True adrenaline-rush action for today's gamers.
This tool converts 3D-Models from the custom Aquanox format(.msb) to Wavefront .obj+.mtl
This is a script I wrote during the development of my Freelancer Mod because the converter from project aqua does not export U/V-Data or materials.
It is a commandline utility written in python that processes the input models and converts them to obj. Batch processing is also supported, just use wildcards. You will need a working Python 3 installation to use it. I only tested it on Linux, but it should also work on windows.
Do not forget to fetch the textures (from dat/pak/aquanox2/vfx/tex/*.dds) after converting your model, because the script does not get them for you.
This script could surely be improved in many ways, but it was my first python tool and worked well enough for me. Some parts of the .msb format are still a mystery for me, but the most important things are working.