Hello, greetings everyone Today is another Friday With that in mind here is this week’s Dev Update!! o(〃＾▽＾〃)o
I swapped out the old targeting system with a better one that functions properly to what i wanted to do with it enemies can now spawn after cinematic triggers.
Cinematic triggers are now functioning
Key and lock system working
Created a save point /Item shop system
Here is some more video stuff ^W^
My main issue right now is figuring out how to solve navigation
On streamed levels only thing that is stopping the enemies from functioning properly.
When a map loads I guess the nave data doesn't load up as well. (i've even tried to place nav mesh volume in the main present level but still no luck )
if anyone might have a solution and would be willing to share, Would be greatly appreciated and speed up my process of figuring it out on my own.
Other than figuring out the nav issue going to try and set up the last bits for this small demo
Then be done with it I think after that I'm going to move on to another project
I feel happy that I was able to get this far on my own.
Thanks as always feel free to support me if you wish ^W^.