inspired by devilmaycry3, and soul reaver. a Horror action pack stylish game.

Report RSS Weekly Dev #5

More progress has been made and things seem to be working well.

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Hello, greetings everyone Today is another Friday With that in mind here is this week’s Dev Update!! o(〃^▽^〃)o

Current Progress

I swapped out the old targeting system with a better one that functions properly to what i wanted to do with it enemies can now spawn after cinematic triggers.

Cinematic triggers are now functioning

Key and lock system working

Created a save point /Item shop system

Here is some more video stuff ^W^

Issues

My main issue right now is figuring out how to solve navigation

On streamed levels only thing that is stopping the enemies from functioning properly.

When a map loads I guess the nave data doesn't load up as well. (i've even tried to place nav mesh volume in the main present level but still no luck )

if anyone might have a solution and would be willing to share, Would be greatly appreciated and speed up my process of figuring it out on my own.

Plans

Other than figuring out the nav issue going to try and set up the last bits for this small demo

Then be done with it I think after that I'm going to move on to another project

I feel happy that I was able to get this far on my own.

Thanks as always feel free to support me if you wish ^W^.

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SlovGoblin Author
SlovGoblin - - 20 comments

Quick update problem solve apparently I just had to change some settings in the project settings
- Fixed tile pool size: True,
- Force Rebuild on load: True,
- Runtime Generation: Static,
for anyone who also is working in Ue4 and ran into this problem
make sure to have your pool size match the number of tiles you want to be affected

Reply Good karma+4 votes
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