Amazing is a turn-based multiplayer puzzle game in which up to four players race in a randomly generated labyrinth to their destination. The hallways aren't designed to lead the players directly to their goal, but can be moved in any direction by the insertion of a randomly generated square. This allow a player to open or close a way according to the situation, like messing with an opponent. Thought some hallways can't be moved, they provide a safe place for players. Labyrinth modification and player displacement are the only possible actions. The player must choose one of these during his turn. The game ends when a player reaches his destination.
Hey everyone, as we keep making the game more fun to watch and play, some new graphic effects have just been implemented in the game. Here's the list:
And here are some screenshots:
This effect starts at the beginning of the game, the tiles are randomly turned on before the first player can play.
When it's a player's turn, a glow effect is applied on the player to indicate that YOU can play and to show your position.
This is the same screenshot as the one above but in this effect you just have to know that the players grow and shrink.
When a player moves (as you can see here) it intensifies his color and there is a streak behind it.
When a new tile has been inserted a wave starts from the insertion and goes in the 2 opposite ways turning off the tiles and making them blinking.
When the remaining time reaches 5 sec or less, the tile illumination is intensified each remaining second.
Hope you enjoy this ! Stay tuned ;)
The first sketch of the AI isn't so bad. At least it can win (or make you loose, another point of view).
We worked hardly this week to achieve the interface, and this is now something finished.
We are pleased to announce you that our game aMAZing is still in progress and the development of the first demo is going fast.
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