Alchemist is a "traditional" roguelike dedicated to crafting, resource management and world interactivity. It's still an early version and a lot will be added later.

What you can expect:

  • Detailed 64x64 tiles, soft lighting and special effects.
  • Unique alchemy system with raw materials refined into essential components that represent abstract qualities: "something sinister" can be a bat wing, or a spider net, "something verdant" is a bunch of leaves or a young branch. Those components are then used to create potions and tools.
  • A dozen of recipes and many more ingredients to gather.
  • Highly interactive environment. A lot of objects in game can be interacted with in many ways: smash barrels, shatter walls, fell trees, start wildfires, then douse them.
  • Dangerous enemies with custom UI that require you to pay attention to their habits but become easy if you do.
  • A few environments created with various degrees of procedural generation.
  • A lot of flavor text in item descriptions, object descriptions and recipes.
  • Keyboard controls, supporting mouse as an alternative.

The game is still in an early stage of development and a lot will be added later.

For my development updates, you can subscribe to my youtube channel.

If for some reason you really really like my work, you can buy me a coffee.

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Alchemist 0.0.1

Alchemist 0.0.1

Demo

Alchemist is a "traditional" roguelike dedicated to crafting, resource management and world interactivity. It's a game about being smart rather than powerful...

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