A real-time strategy game where you design airships and then fight with them. The aim is to have pretty chaotic explodey fights and interesting ship design choices.
A dragon, partly held aloft by Suspendium. Concept for future Airships feature: Indiedb.com
Overall he looks like lizard with weird wings, long body, short bend feet, long thick tail and not like flying creature
I would imagine dragon as something with lot more flexible feet with "fingers" like eagle have with long sharp claws so they can hunt and hold their prey, long wings that can keep them "cruising" in air without flapping every second like bat and long slim tail with some "fin" to help them maneuver
Ok thats end of my technical criticism :-D
Ah, so parts of that at least are deliberate. :) He's got a long rigid body because he needs a big, rigid matrix of Suspendium to provide most of his lift. And the wings look weird because they're heavily modified ribs rather than modified limbs. OTOH you're right: the claws look far too short and dull to be good for hunting, and a tailfin would make a lot of sense.