Aetherius is a voxel based game experiment being written in Java with LWJGL. It provides a procedural universe that runs infinitely in every direction across infinite worlds, with thousands of materials. All the non-procedural content is made with a suite of software that ships as part of the game. Aside from the pre-baked content and the modder, the game also procedurally generates content from mixing and matching an abundance of components that the player has the ability to add to or remove from. This content includes NPCs, Quests, Machinery and Materials. Aetherius is a true sandbox. The player can toggle every single aspect of vanilla gameplay, and construct their own game rules to suit themselves. It is fast approaching a viable alpha test phase.
Things to keep an eye on in this video;
- Gradient in the sky
- Footstep sounds
- View bobbing
- Mining sounds
- Non-instant block mining
- The occasional bird chirp
- A thud noise after falling more than four blocks
- SSAO (very proud of this one, its the effect where edges are highlighted and corners are dimmed) :D
- Inventory listed on the left; working on a graphical representation today.