Adventure Craft is a procedurally generated top down multiplayer adventure game inspired by games like Terraria, Starbound and Minecraft.

Post news Report RSS Adventure Craft update! Lots of exciting new things!

Adventure Craft has really jumped forward in development since our last update. Lots of new functionality has been implemented and we are super excited. I include lots of pictures in this update! Have a look!

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We have been really busy this last couple weeks working on all kinds of new stuff for Adventure Craft. Here is a look at a few of the new things that have recently gone into the game.

Emergent Gameplay Created Through a Behavior System

One of the really cool things that we are implementing is a "behavior system" for all of the monsters and animals in the game. NPC's now each have a set of behaviors that allow them to interact with each other and the environment regardless of whether or not you are there, which creates a lot of emergent gameplay! When I arrived at the scene above I was really surprised. I found these two goblins dead with a dead bird between them. I figure they were either killed by the hostile mermen in the area while hunting the bird or they killed one another while fighting over the bird. It remains a mystery to this day.

New Targeting system and interactive deployable devices

We now have a new targeting system that shows you what you are targeting. Here I am targeting one of the new craft-able campfires. Hitting a campfire will automatically consume one log from your inventory to stoke the fire. Fires will be useful for surviving in the wild at night as they will keep certain night time animals away.

Craftable Devices like the campfire and this forge can now also be placed into the world onto an open spot on the ground so that you can interacted with them.

Destructible objects that spawn enemies!

Destructible objects can now spawn enemies! If you break open these cocoons, spider babies will pour out and attack you! Sometimes enemies will break them open while trying to attack you which creates some pretty crazy situations!

New Wildlife and Monsters

There are also several new monsters and animals now in the game like these giant maggot/grub things.

As well as these spitting lamas. Did you know that a Lama and a Llama are two different animals?

Wildlife and Monster Density controls

And finally I can now also control the density of the animals or monsters that spawn in a biome block. mmm that's alot of porkchops! That's it for now. More news coming soon!

Thanks for reading! Any feedback that you would like to leave in the comment section below is appreciated. If you wanna ask me anything about Adventure Craft or just want to say hello, you can follow me on Twitter @iENDERi I post updates there regularly and love talking to people about gaming and game development!


Looking nice! The emergent behavior system sounds particularly interesting, I wonder what kind of things you'll encounter with that.
(also, I did not know there was a thing such as lama)

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I'm fascinated by your behaviour system - I always loved games where the gameworld lived its own life relatively independent from my own actions as a player (Doomdark's Revenge back in 1984 was the first game I remember doing such a thing, Mount and Blade comes to mind too). Ideally such a feature adds much authenticity to the experience and produces interesting (and random) situations - thus enhancing replayability as well. I can imagine it isn't easy to keep the balance between scripted events and such randomness (I remember Gothic 3 in such a way for example: It was possible, that wild boars killed quest relevant NPCs, because they were completely overpowered warbeasts that roamed around freely and attacked everything that moved). The more I read from your game, the more I want to play it! :)

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thejamesanderson Author

I'm really happy to hear that you are excited about Adventure Craft! We are really excited about the potential that the behavior system to make the world feel alive rather than just a backdrop for the player. Seeing it happen is magic! Thanks for mentioning those other games. I'll be sure to have a look at them and see what we can learn.

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These are exactly the "details" most other games miss. In most RPGs, creatures and NPCs are just standing around, awaiting the player to either be slain by him or to give him quests. In such games, the gameworld feels more like "d├ęcor" than like something "real". I'm looking forward to new informations about your system! :)

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