Act of War continues to genre of military strategy war games, but does it on a grand style. It's near future plot strikes close to home, placing the American public at the mercy of huge gas prices controled by an evil criminal organization. The United States has no choice except of course, to invade. The USA army is dispached, along with an elite military task force led by you. The game has a impressive graphics engine, and it appears with all the bells and whistles of a 2005 game. Going farther beyond most games however is the story. Revealed through both ingame events as well as live action movies the story and its accompanying game are sure to please fans of the real time strategy as well as traditional gamers.
This huge download contains one single-player mission (Operation 6 from the full game) with five primary objectives.
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Act of War: Direct Action (tm) Readme File
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Demo version .004 1/10/04
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0. CONTENTS
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1. MINIMUM SPECIFICATIONS
2. INSTALLATION
3. NOTES
4. THE DEMO - MISSIONS
5. THE DEMO - VARIOUS GAME PLAY HINTS
6. COMMANDS
7. KNOWN COMPATIBILITY ISSUES IN THIS BUILD
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1. MINIMUM SPECIFICATIONS
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* Windows 2000/XP
* 1.5 GHz processor (2.5 GHz recommended)
* 256 MB RAM (512 MB RAM)
* 64 MB video card (128 MB video card recommended) with full hardware T&L
support (not GeForce 4 MX)
* DirectX 9.0c
* sound card, mouse, keyboard
* about 5.5 GB free hard drive space (5 for the build, 500 MB as scratch
space)
Please scroll down to the end of this document for a full list of known
compatibility problems. These specifications and known problems are not
representative of the retail version of the game.
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2. INSTALLATION
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1. Double-click "Act of War Demo.exe" to extract the build components to your
Hard Drive.
2. Double-click "wmfdist.exe" to ensure you have Windows Media Format 9 Series
runtime files installed (required for video playback).
3. Double-click "actofwardemo.exe" to launch the demo.
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3. NOTES
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* The first time you launch the demo, the loading times may be very long. This
is normal.
* When you first start launching your airstrikes, click the airstrike satellite
tracking icon (or press alt-' apostrophe) to follow the strikes in progress.
* Even if you do have control of the game immediately after the fullscreen
cutscenes are finished, we recommend you don't start calling in your airstrikes
until the instructions given in the smaller ("pop-up") cinematics are finished
(=when the F/A-18 pilot acknowledges they're ready for action).
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4. THE DEMO - MISSIONS
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* This demo contains one operation only. It is normally played as operation 6
of the full game and focuses heavily on the use of aircraft and of infantry to
clear buildings.
* Mission 1 is to bomb the beach using F/A-18 Hornets from the USS Truman, in
order to prepare a beachhead for your Task Force Talon troops. Once completed,
V-44 rotorcraft will land on the beach and provide some ground troops and
constructor units that will automatically build a base for you.
* Mission 2 is to build four Global Hawk drones and use them to destroy an
enemy vehicle convoy north of your base.
* Mission 3 is to eliminate an SA-12 SAM battery using infantry; once
completed, you get access to F/A-35 Joint Strike Fighter fighter-bombers.
* Mission 4 is to eliminate the enemy's radar tower, to prevent him from
launching more MiG-21 airstrikes at your base.
* Mission 5 is to eliminate the enemy stronghold in the northeastern corner of
the map. You can do this either by sending in ground troops, or with a large
number of airstrikes.
* There are also a couple secondary missions that if completed will help you
achieve your primary objectives.
* All throughout the operation, you will fail if Sgt Major Jefferson dies.
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5. THE DEMO - VARIOUS GAMEPLAY HINTS
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* There is no resource harvesting in this operation, and a minimum of base
building. You will start with a considerable amount of money to fund the
deployment of your Task Force Talon aircraft, but if you should run low you
will have to rely on capturing enemy prisoners of war.
* Together with your aircraft, your heavy snipers are your most effective
anti-tank units.
* You can call in more infantry reinforcements in your Barracks. Attach a
Prison Camp to accumulate money from captured enemy troops.
* Use Global Hawk drones and buggys to scout the map and locate enemy
resistance pockets. Once upgraded in the Barracks, your Task Force Commandos
can also launch GUOS drones that are excellent to scout ahead.
* You should keep a small defensive force to guard the eastern entrance to your
base.
* Your snipers can snipe at enemies inside buildings. Your Task Force
Commandos are better at storming buildings.
* If you click the aircraft icon several times before designating your target,
you will send several aircraft to the same destination.
* To get a better overview of the map, launch an aircraft to the area of the
map you want to reveal, and then click the aircraft tracking icon to attach a
chase camera to that aircraft. If you have built a prison camp attachment to
your Barracks, you can also interrogate prisoners to reveal areas of the map.
* Your Global Hawk Drones are highly effective weapons against vehicles only,
whereas your F/A-35 fighters are effective against vehicles, buildings, and
enemy aircraft. Note that all bombs and missile are guided; they will not be
dropped unless there is a valid target.
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5. COMMANDS (US KEYBOARD CONFIGURATION)
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' chase camera on selected unit
alt-' activate aircraft tracking camera
ESC pause game
F5 quicksave
F8 quickload
Backspace recenter on HQ
ctrl-[number key] assign hotkey to selected unit(s)
[number key] select hotkeyed unit(s)
[number key]x2 recenter camera on hotkeyed unit(s)
C capture
A attack
S stop
rotate mouse wheel zoom in/out
press mouse wheel rotate camera
ctrl left-click select all units of same type on screen
shift left-click add/remove unit from current selection
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6. KNOWN COMPATIBILITY PROBLEMS IN THIS BUILD
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* All ATI Radeon 9200 video cards and below: Randomly, during gameplay,
regardless of video settings, the game pauses.
* Matrox P750: Consistently, during gameplay, regardless of video settings,
after several minutes of game time have elapsed, the game will randomly
freeze.
* Matrox P750 and Parhelia: Consistently, in the main menu, the background
video doesn't play.
* Nvidia Geforce 3: Consistently, during gameplay, regardless of video
settings, there is a noticable pause that occurs randomly during gameplay.
* All GeForce FX series and XGI V3XT, XGI V8: Consistently, during gameplay,
regardless of video settings, at any texture setting, gameplay performance can
be choppy. Workaround: Set lighting to low.
* XGI V3XT: Consistently, in the main menu and during gameplay, the background
and console appears black
* Turtle Beach Santa Cruz: Consistently, during gameplay, with 5.1 speakers,
with 5.1 speakers selected in Windows Sound options, there is no audio being
played from the center channel.
* Realtek ALC650; Consistently, during gameplay, with the sound driver set to
3D the audio is distorted. Workaround: set sound driver to Stereo.
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Copyright © 2005 Atari Interactive, Inc.
All Rights Reserved. All trademarks are
the property of their respective owners.
Manufactured and marketed by Atari, Inc.,
New York, NY. Developed by Eugen Systems.
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