Fully functional model swap. Replaces F-2A model, UI icons, skins for every slot, with paramenter a bit nerfed F-16C and enabling half PSM, swaps all SWP loadout.
ACCEPTING COMMISSIONS
Support me - boosty.to/kosnag
Thanks to Megalith and ApriliaBelka for technical help
Thanks to:
Megalith for technical things which i forgot after doing Su-25 swap
ApriliaBelka for tip about parent/child materials
Bandog for request
SWPs of replaced aircraft:
QAAM
4AAM
4AGM
Skins:
Air Superiority Dark Gray | Slot 1 - No markings, Osea + Trigger conversion for 4-6 slots
Three Tone | Slot 1 - No markings, Osea + Trigger conversion for 4-6 slots + Wardog (Blaze) for 7th slot
Splinter |Slot 2 - No markings, Erusea, Belka, Belka with IRL squadron emblem
MiG-28 | Slot 3 - No markings, Yuktobania, Rogue Nation
Knight | Slot 8 - Belka
Mod separated into few modules:
SuperTiger_Base - base of mod, must be installed for work of other modules
SuperTiger_Skin_Y_NameOfSkin - skin for Y slot
SuperTiger_Module_Skin_3_US-type-weapons - switches models of weapons into US-type missiles for 3rd skin slot
SuperTiger_Module_Correct-SWP-in-hangar - fix name of SWP in hangar. Not compatible with mods which are replacing PlayerPlaneTable datatable.
SuperTiger_Module_Localisation - changes name of aircraft, skins and descriptions for RU, EN and JP language. Not compatible with mods, which are changing localization.
Installation:
Unzip archive "Super Tiger.7z" (use 7zip)
Create folder "~mods in "\ACE COMBAT 7\Game\Content\Paks" if that folder doesn't exist
Copy "~~SuperTiger_Base_P.pak" and needed modules from unpacked archive to "\ACE COMBAT 7\Game\Content\Paks\~mods"
Changelog:
V1.1:
Changed height of rear landing gears
Fixed VFX of afterburner
Improved model
V1:
Initial release
Screenshots: