This mod changes a large number of SPW loadouts for a number of planes, based on accrued feedback and a focus on both fun and making certain aircraft more enjoyable to use.
V1.4 Changelog
- Updated the IEWS model on the F/A-18F to have properly functioning turbines (thanks blendbuddy!)
- Changed the F-35C's Storm Shadow model to internally-carried JASSMs
- Replaced the Su-57's MPBM swap with a LACM swap using internally-carried Kh-59MK2s
- Split the Su-57 MPBM swap off into an optional alternative file
- Replaced the Su-30M2's 4AGM with LACMs using the Kh-59MK2
SPREADSHEET ISN'T UPDATED YET (sorry)
V.1.3 Changelog
- Added new weapon swaps:
F-16C [GPB] > [LAGM]
YF-23 [UGB] > [4AGM]
Su-47 [UGB] > [SFFS]
V1.2
- Fixed issue with F/A-18F's modular file affecting all other files
V1.1 Modularity Update:
- Broke up aircraft adjustments into individual .pak files READ THE README FOR INFO
- Added new optional file that changes RKT and GRKT behaviour
Aces' Choice V1.4 Release - A Weapon Swap Mod
This mod is a sizeable revamp of a number of available special weapons for a variety of aircraft, with a primary focus on increasing the viability of certain aircraft and adjusting some questionable decisions in the base game. It also includes an optional modular package of various weapon behaviour and stat changes intended to complement the loadout adjustments.
The latter weapon adjustments are also entirely modular, allowing you to pick and choose which changes you do or do not want.
These changes were made as a combination of accrued ideas and feedback gathered on /aceg/ directly, from general community sentiment and from personal choices. And yes, some of these are partial joke changes made purely for fun. Enjoy your 12AAM F-22 Raptor.
I cannot guarantee the compatibility of this mod with other weapon swap mods and mods which also change the PlayerPlaneTable files. As much as I would love to, I cannot modularize the main loadout changes themselves to fix this, so I highly recommend you use Aces' Choice with mods you have verified yourself that function with minimal compatibility issues.
There are also some known issues regarding certain aircraft and weapon changes, namely the issue of weapon bays opening on the Su-57 and F-35C when equipping the MPBM and LACM respectively. This is being worked on.
The changes are fully outlined in the spreadsheet included with the mod.
Thanks for your work, this mod is great!
Is it possible to make XFA27's MSTM combine with standard missle, so we can use 6 standard missiles or something else interesting? XD
And also, I think it would be great if RKT can fire in individual shots instead of a volley.
I would appreciate if you could implement these.
The SPWs are very self-contained in how they work, so the MSTM idea isn't possible. The RKT idea is possible and is something already implemented by Skies Rebalanced, and I want to try and avoid treading too much on features already implemented by other mods.
I know Skied Rebalanced, but I don't like most of its changes because rebalanced weapon damage is too high, especially RKT that can sink a carrier within only 3 shots, this makes RKT appear like an EML with no reload time.
Anyway, thanks for your reply.