Hey all,
3089 is looking really good -- check out the latest trailer:
The "Time Warp" has been replaced by an all-new "GraviGun"! You can now pick up crates, move, stack & of course, throw them to do some serious damage! This item should be ready to use in multiplayer games, too.
I've also improved corrosion damage: it has its own sound & indicators. The effect should also last for a more consistently short time. Before, it was hard to tell if you were being corroded or not & sometimes the effect lasted for longer than it should.
Quest spawns have been improved. Before, quest targets could get progressively farther away if they kept getting despawned & respawned -- this shouldn't happen anymore. If a quest target needs to be respawned, it will always try to respawn in the same area.
Time to do some marketing and get this game out there more! 3089 has become a solid product, even if it isn't fully finished yet.
Complete changelog @ 3089game.wordpress.com
OK, back to work!
- Phr00t
Dear Phr00t
Feedback:
The game is Very hared when you beginn but it gets easy while stepping on
Enemys have incredeble high accuraty maybe builld in ´stupidity´
Crates should be destrouable with swords/daggers
Thank you for the feedback!
I'm still considering difficulty tweaks, but keep in mind you now have things like time ripping to stop baddies from hitting you -- you should also have some armor and spend some of your skill points in Stamina so getting hit doesn't hurt so much. Items like grappling hooks, hoverboards and telelocators can help with dodging shots too. I may introduce difficulty levels, but I want to balance the "normal" difficulty first before adding that option.
You can break open crates just by interacting with them (default "E" key), which makes breaking boxes with swords/daggers kinda redundant.