3079 is a futuristic, open-world action first-person role playing game. You arrive on a planet experiencing constant war. It is your duty to find out why the warring factions cannot find peace on their own & hopefully restore it yourself. All areas, buildings, items, quests and characters are randomly generated. You will find unique lands & challenges. I hope you enjoy it! "Just want to say again that this is a great game! For those of you who feel like its a minecraft copy just beacuse of the cube textures used you really need to rethink what a game is about! The game play of 3079 is nothing like minecraft it is pretty unique as well as how the weapons all have diffrent stats and colors kind of reminds me of Borderlands. However it is still an original idea for a game and i still play it from time to time. You should at least try the demo and if you like it please buy it and support fruit! :D Still give it a 9/10 ! Best Regards, Adam" -- SeaNanners Sequel @ 3089game.wordpress.com

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v2.13.3b Incoming! (Games : 3079 : Forum : Announcements : v2.13.3b Incoming!) Locked
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Mar 24 2012 Anchor

Hey all,

Unfortunately, I got sick the first half of this week, so this update didn't turn out to be as big as I hoped. However, I instead turned this latest update into a much-needed bugfix & polishing update. Many nagging bugs and gameplay "holes" have now been resolved, which should result in a much more consistent and reliable gaming experience. Annoying things like losing all of your items on death, spawning in locked rooms, characters spawning in floors in multiplayer games & doors opening oddly should be things of the past.

This release isn't without some new features, though! I've added character dialogs -- you can now "interact" with normal, friendly guys & they will have something to say. I've also added "Damage Per Second" & "Energy Per Second" information to item descriptions.

I also plan on dropping the "BETA" label in a few weeks. I'm hoping with this bugfix release, bugs should be few and minor. I do still plan on adding new, cool features like hijacking, cave systems & custom weapons, of course!

Here are the complete list of changes:
* Dialog with characters! Normal guys now say something when interacted with
* You no longer drop items when dieing, which should resolve "lost all items" issues
* Added "Damage Per Second" and "Energy Per Second" to item descriptions
* Merchants will now properly respond to trade requests in multiplayer
* Doors will now open and close as expected (even bigger ones)
* Characters should no longer spawn in floors or walls in multiplayer
* Lights now should shine as expected past "chunk" edges
* Hopefully fixed a bug that caused item duplication with storage boxes and merchants
* Characters now will always drop 1 item, instead of sometimes 2
* Increased value of gems a bit more
* Further improved "chunk" building performance
* Fixed some radar plot coloring bugs
* Commands are now case-insensitive
* The "home waypoint" block now works in air
* First floors of buildings are no longer created locked (fixes "spawning in locked room")
* Fixed a bug that made grappling hooks not disappear when using a ship
* Grenades now bounce as expected when viewed remotely in multiplayer
* Mini-ships should no longer spawn on top of each other
* Explosions & hit "puffs" should no longer linger in multiplayer games
* Tweaked some networking code to improve bandwidth usage a bit

Edited by: Phr00t

Mar 24 2012 Anchor

*creepy voice* Excellent...

Mar 24 2012 Anchor

Just saw a little speech bubble from Desura...
"3079 Update Available"
Wooo!

Edit: I love how when you try to talk to turrets the say "..." lol

Edited by: PacoSanchez

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