Initially a fork of 0AD, the realtime strategy game targetting city phases and fun play, it combines RPG and co-op features with RTS. It simulates world history starting at 200 000 B.C.E. and features realism like flow of time, lively atmosphere, civilization merging and foundation, day night cycles, weather, seasons and an elaborated tech, commander system as well as a hybrid AI for RTS-RPG style game play (coop, p2AI, AI2AI, p2p). Travelling time may give rise to questions about the circles the world seems to be caught in, e.g. conflicts, misunderstandings and group, personal interests to the disadvantage of the beauty of the world

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Report RSS Inclusion of Eastern Civilizations: Han Dynasty Ex (view original)
Inclusion of Eastern Civilizations: Han Dynasty Ex
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radagastearendil Author
radagastearendil - - 59 comments

The rice field terraces are from an older iteration. I've already committed a newer version, fixing footprint size and the very clustered appearance.

The Han dynasty texture and the civil center (seen in the top-middle-left) has been created by Enrique Keykens. The farmstead to the right has been modeled and textured by Stanislas Dolcini.

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Description

0BC not targets on any certain part of the Planet, but has a desire to cover all places of the world.