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thought of a new mod (Forums : Ideas & Concepts : thought of a new mod) Locked
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Jul 25 2004 Anchor

This idea was meant for fun, not for realistic gameplay ok?

i thought of this about 3 minutes ago so forgive me if this is a bit crude.

at the beginning of a new game you start off with your own suit and weapons etc. At the beginning guns will be realistic (except less powerful) you will have recoil, move slowly jump slowly etc.

as rounds progress it will move away from realism and turn to fast paceed action. You can purchase upgrades for your suit make you have less recoil, run faster, jump higher, special abilites etc. and guns will become increasingly more unrealistic, like firing bolts of energy.

basically i woudl like it to be a fun mod, not a realistic one, in the end it will become a fast paced game but balanced, so people who have just joined still can kill better people.

Teamplay will still be in there! objectives to be compelted, people can buy weapons for you (i.e. if you are the best sniper in the team, people can buy the weapon for him! or say if there is an ability where you charge up your suit (just thought of that) the team can charge up your suit

EDIT: for hl2, so there will be vehicles etc.

- Edited By dilinator On Sun 25th, Jul 2004 @ 9:59:21am

Jul 25 2004 Anchor

ooooo, just thought of another idea, the special abilites will need to be recharged so you have to buy batteries to bring around with you and teammates can charge your suit as well.

Jul 25 2004 Anchor

this is a joke right?

Jul 25 2004 Anchor

no :( that makes me feel good

Jul 25 2004 Anchor

it's kinda cool... like counterstrike meets metroid is what I get.

Jul 25 2004 Anchor

lol kinda. you will have special abilities, i dont aim for this to be one of those mods that everyone plays, i just think it would be fun for me to play :) if i really couldnt be bothered it woud just be deathmatch, but i thought i should put in some teamplay things for those who would be annoyed

Jul 25 2004 Anchor

update: this is a small thing i have been working on, please give feedback so i can change accordingly, this is very quick and NOT very detailed:

Gameplay:
• You will start off the game with your own personal suit, it can be upgraded later on in the game. The suit will have your shield and hold your weapons.
• There are many modes in the game some of them are:
o Capture the Flag
o Deathmatch
o Team Deathmatch
o Sabotage
• You will have access to weapons via the armoury
• You will be able to buy upgrades for your suit via the dealer
• Items will also be available from the armoury.
• Vehicles can be bought from the dealer also.
• At the beginning of the game you will start off as a normal person, with a gun. You will have realistic physics and will not have access to the more futuristic weapons. As the rounds progress the new weapons will be up for use, but with the less upgraded suits they will be harder to use (i.e have a lot more recoil and make you travel very slowly).
• As the game progresses, older upgrades for suits will also become cheaper so that people who have just joined the server have an equal chance.

Weapons
• Weapons are obtained via the armoury, this is an area near your spawn which can be visited regularly to obtain weapons, it has a finite supply of weapons and will be restocked every round.
• Weapons can be picked up from a dead body.
• Weapons cannot be taken from the enemy armoury.

Vehicles
• Havn’t completely decided on them yet, really depends how hard they are to implement into the hl2 engine.

Upgrades
• The dealer will be available. upgrades can be bought via points.
• Some upgrades are: Strength (less recoil), Speed, Heal (heal over time)
• There will be only 4 upgrade slots, but each upgrade slot can be leveled up (up to level 3)

Items
• Including batteries to charge up your suit, grenades, hacking equipment, portable computers, the armoury has it all! Although some items may cost points to obtain

• Getting shot will slow you down, upgrades will change this however.

• You will lose health by weapons (and some items), but some upgrades/items can stop this for periods of time, or make you gain health.

• Recoil will be enforced, it will be quite hard to shoot and will be a lot harder with more futuristic weapons.

some things may be missing.

PsychoFarmer
PsychoFarmer modDB King
Jul 25 2004 Anchor

you could sorta stick the deus ex upgrade system in there, so like you have 4 slots (head, arms, legs, torso) with maybe like 3 different things to do in each, but you have to decide which ones you want. would add a little tactical depth to the game

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Jul 25 2004 Anchor

yeah thats kinda it actually! ive never played deus ex so i wouldnt know!

Upgrades
• The dealer will be available. upgrades can be bought via points.
• Some upgrades are: Strength (less recoil), Speed, Heal (heal over time)
• There will be only 4 upgrade slots, but each upgrade slot can be leveled up (up to level 3)


see :) 4 upgrade slots, but it wont be exactly head arms etc. it will be health type things as well

PsychoFarmer
PsychoFarmer modDB King
Jul 25 2004 Anchor

the torso could be the health thing...

like in deus ex you can either opt for a speed/strength approach, or a tactical/stealth approach, or mix them

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___________________________
Today seems like a good day to burn a bridge or two
I am the freakiest man in the world!!!!
I beg to differ, on the contrary, I agree with every word that you say

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Jul 25 2004 Anchor

yeah, but i dont want to directly copy, already had problems with that with my last mod idea (not only my idea actually)

Pengus
Pengus Big-Sexy-BiRacial-Man
Jul 25 2004 Anchor

Good but a little complicated. If you want it to be fast paced youll have to make the buying system very intuative.

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chis
chis Old man.
Jul 25 2004 Anchor

dilinator wrote: ooooo, just thought of another idea, the special abilites will need to be recharged so you have to buy batteries to bring around with you and teammates can charge your suit as well.


maybe if you run out of batteries, you just drop in the middle of the battle field :D

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Jul 25 2004 Anchor

actually its not that complicated, i just elaborated it a bit:

basically if you want to get your weapons or items, they are free! any of the team can have them and there is a limited number. but suit upgrades are your own problem and the "dealer" is like a buyzone in cs

maybe if you run out of batteries, you just drop in the middle of the battle field Big Grin!


heh no, you will not be able to use any of your special abilites (not mentioned above) and your upgrades will not function, so basically you will be back at square one unless you find a battery fast, using suit functions such as special abilites, or just general wear (as in batteries will wear over time) will run them down.

- Edited By dilinator On Sun 25th, Jul 2004 @ 7:35:45pm

PsychoFarmer
PsychoFarmer modDB King
Jul 25 2004 Anchor

i was thinking that the functions would be free, and would make it like you can create your own classes, essentially

--

___________________________
Today seems like a good day to burn a bridge or two
I am the freakiest man in the world!!!!
I beg to differ, on the contrary, I agree with every word that you say

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Jul 25 2004 Anchor

nope, everything but the upgrades are free, im still deciding on the special abilites though.

EvilFish
EvilFish The Only Official ModDB Fish
Jul 25 2004 Anchor

Y'know, I think vehicles are already in HL2. I remember reading somewhere that Mr. Freeman drives a dune buggy at one point, in which case, I'm guessing that you won't need to implement vehicles since they'll already be there! :)

Jul 25 2004 Anchor

Well, you'll need to come up with the models and animations and what not, but yes, vehicles are implementable, kind of like in Unreal Tournament 2004's.

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Jul 25 2004 Anchor

yay!!!!! im just wondering how vehicles would affect gameplay, are they needded at all???

Jul 25 2004 Anchor

Well, they're not needed, but it'd add a new level of gameplay...

--

"He who fights with monsters might take care lest he thereby become a monster."
- Friedrich Nietzsche, Beyond Good and Evil, Aphorism 146

Jul 26 2004 Anchor

yeah i suppose, i'll think about it over breakfast

Jul 26 2004 Anchor

Is using the HL2 engine a final decision? From what I understand, the Unreal Engine is much more fast paced... And easier to beta test at this point in time :p

How about a character class option? Not to rip from NeoTokyo, but you could bring an extra depth to the game by forcing people to check out all their possibilities...

A lightweight unit could equip fewer upgrades, start with weaker weapons, but also have a faster running ability and higher jumping ability.
Medium weight units would be balanced.
Heavy weight units could equip many upgrades, start with heavier weapons, but also move at near-walking speed and can hardly jump.

As more upgrades become available, more specialized character classes could open up as well.

EvilFish
EvilFish The Only Official ModDB Fish
Jul 26 2004 Anchor

Vehicles in multiplayer games generally make or break it. As a rule of thumb, if you expect to have large numbers of players fighting in more open arenas (a la UT, Tribes, and the Battlefield series) vehicles will add new dimensions to gameplay. However, if your game is in more claustrophobic areas focusing on stealthier combat or more firefight style play (a la Counter-Strike or Day of Defeat) vehicles will probably hinder you since they can be cumbersome to incorporate. Of course, the catchall technique is implement vehicles but only include them in certain maps.

Jul 26 2004 Anchor

there is a name: force generation. do you like it?

Jul 26 2004 Anchor

By the time dilinator even starts working on this mod, Half-Life 2 should be out. So, I don't think he has to worry about beta-testing right now, seeing as how TC mods usually take about a year to make :P

You've never played Half-Life 2, so you don't know what the pace is, since it can be tweaked to make the units go faster or slower >.>

--

"He who fights with monsters might take care lest he thereby become a monster."
- Friedrich Nietzsche, Beyond Good and Evil, Aphorism 146

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