Hello folkz and welcome to the thread of Iron Blood.
A medieval hack n slash, sideview melee combat game, similar to the game moonstone : a hard days knight, released on 1991 on the amiga plattform.
So one day we looked at the old amiga game moonstone : a hard days knight and thought we could go over it and take it to next gen, in our own imagination and perspective of the game. It's not meant to be a copy or something similar. It's our imagination on what the game could be nowadays with a reworked fight system and modern day graphics. The game will have multiplayer support, for now its bound to steam but we will also cover consoles in the near future. The game will also have a single player campagne where you can play the game locally with up to 3 friends or alone with AI.
In multiplayer you can do that with 3 friends over internet connection.
The game will feature AI you can fight against as well as player vs player fights. We hope that this somehow points you in the direction the game will go at. For now we focus on bringing the player vs player fights to life for an upcoming early accces and / or kicktstarter.
Here you can see the first two maps of our game, iron blood, rendered using Unreal Engine 4:
YouTube Video Development Blog:
Iron Blood Video Development Blog on YouTube
The Knight Game - Iron Blood´s Official Website
From photo to game-ready model. At the moment we are scanning some trees for our upcoming forest map.
Part 2 of our iron blood knight game, video development blog is online. Part 2 is all about our prototype of the block/parrying system.
How it works, is written down in the description.
Now that you saw how the game can look and how parts of the gameplay will look like, we want to show you how playing the game will actually be like and how it works. Take a look at our website at Knight-game.com and read our newest article describing just that.
Edited by: Gazu