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The future of modding and level editing | Locked | |
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Aug 15 2013 Anchor | ||
Because I am just one person and don't have a team, I don't want to create my own games. I just like creating custom mods and maps for existing games. But nowadays it seems like the industry only cares about indie devs and that they use their great engines to create stand-alone games, but support for modders and mappers has become very rarely. I also don't really understand, why Unreal powered games for example can't support custom maps/content by default. What du you think? |
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Aug 15 2013 Anchor | ||
We are getting more and better support than hobbyists have ever had. I think you are just being pissy, take it somewhere else. |
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Aug 15 2013 Anchor | |
UDK doesn't really support modding; once packaged, it can be difficult to get mods working with a UDK game. UE3 games can potentially support modding, but this is at the discretion of the developer. |
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