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[SURVEY] Anti Cheat For Online Indie Games? (Forums : Development Banter : [SURVEY] Anti Cheat For Online Indie Games?) Locked
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Feb 25 2021 Anchor

What is up fellow developers?

I wanted to ask a question regarding the state of anti-cheat for indie game devs and small teams. I am a security engineer particularly interested in hacking and anti-cheat systems. From outside of the game industry looking in, it feels as though anti-cheats and their current license-based subscriptions from the major companies (EAC, BattleEye, etc) make them inaccessible to small teams and indie devs. So I was thinking of trying to start a project around the idea of an “indie anti-cheat” that directly caters to small teams for the cost of a pack of assets or potentially for free. It most likely wouldn't be as extensive as Vanguard, but even if it was only in user-mode and not kernel mode, something is still better than nothing.

I am polling indie devs on this topic, and so I thought what better place to do so than on this forum. I am curious as to if there is already something that fills this gap, or what you all are currently using to combat this problem. Obviously, there are ways to implement things such as logic checks in your game, but I am curious as to if there is a third party solution that already exists outside of the Triple-A space

Mar 22 2021 Anchor

That something really interested in, since i imagine that some features have to be considered, such scripting that is a common occurrence in mmos, specially it helps populate the game.

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