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Startup company recruiting a video game team for "MMO" type game (Forums : Recruiting & Resumes : Startup company recruiting a video game team for "MMO" type game) Locked
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Dec 16 2013 Anchor


Short Version:

Start-up company Little Grim Entertainment is looking to build a team to work on it's first video game. It will be an MMO/MOBA hybrid (WoW meets League of Legends) with focus on story based missions ("dungeons") as a means to progress through the game. Currently all positions are open, but we would like to focus on building a visual demonstration of the game UI as it will be very unique. So first we are looking for a UI Deisnger. Interested parties please contact us at Please provide a sample of your work.

Ok, want more details? You asked for it...

Who Am I?

My name is Jeff Giron. I have worked as a tester in the video game industry for 3 years now and I am also a Sound Design student. You can view my work here: IMDB, Sound Demo. As you can see I love the entertainment industry. My dream is to have a company the combines my two great loves: Animation and Video Games. To start promoting my company I decided to produce a full featured 3D animated fan film called Superman: Origins. Yes, full length. Admittedly, I am a very ambitious person, but I am also persistent. Of course people told me it couldn't be done, especially since it's a fan film and I can't pay anyone a dime. But... well I'll let our work speak for itself. Here is where we are on the project right now. Everything you see on that website (concept art, models, music) was done completely by volunteers. So that's my background in a nutshell. But, as I said, since it is a fan film the company cannot make any profit from it. However, I have also been working on designing a concept for a very unique game that merges the MMO and MOBA genres.

The Project:

This idea is a result of my complete lack of interest in the current MMO market. I've pretty much all but given up on it. I have played almost every MMO that has came since WoW and been disappointed in every one of them. They all feel like a regurgitated version of WoW with slight differences that were supposed to make them "different". But when I really looked at what my problem was with these games I came up with one major issue, questing. It's incredibly BORING. Click on a "!" (or some unique version of an "!") and go kill 10 rats. Rinse and repeat for 50+ levels. Most of the enjoyment I get out of MMO's come from the end game dungeons/raids. The unique challenge and mechanics they present with each boss fight makes for a very entertaining experience. But, ya gotta to the grind to get to the good stuff.

So how do you fix this? You present questing in a different way. Let me give you an example. Think of your favorite single player story driven game. Personally I'm a big sucker for Legend of Zelda. Now if you take a step back and look at the game as a whole, it's really just one big quest chain. But you don't think about it because you are so immersed in the story of the game. It just magically leads you through one quest to another. All without clicking on a single "!". Now of course when your talking about an MMO this brings several other challenges to the table. However I believe there is a way around these as well.

With that being said, I would love to discuss this project in more detail with anyone interested. Currently we need: Programmers, Concept Artists, and UI Deisngers. Again send an email to with a sample of your work and any questions you may have.

Thank you for your time,
-Jeff Giron

Dec 16 2013 Anchor

What are you offering to potential team members? In other words, what incentives are you giving to us to drop our own ideas and work on yours?

ambershee Nimbusfish Rawks
Dec 16 2013 Anchor

How do you intend to fund your server infrastructure?

Dec 16 2013 Anchor

But why would someone want to work on your idea, when they could just work on their own, and start their own kickstarter?

Dec 16 2013 Anchor

I'm asking what you are doing in terms of development. Are you making art or code? :)

Edited by: ANumberSquared

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