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Our new sanbox MMO Open World in development. (Forums : PC Gaming : Our new sanbox MMO Open World in development.) Post Reply
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Feb 4 2020 Anchor

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Hello friends it's me again! My name is Javi, I'am part of Juvty World Development team. I'm making this post to tell the people all the cool things we are adding to our game in the last month since the pre-alpha stage release on December and share our game to gain a place in the gaming community.

Wild Terra 2 Online: New Lands is a sandbox mmorpg that unfolds in a medieval world with natural elements typical of a life simulator controlled by players. This game has innovative features and very striking graphic designs that create a unique immersion and adventure spirit!

In the game you start play as a man or woman who has to survive in the wild nature, surrounded by animals that you have to hunt and use their skins to wear your clothes and items provided by the environment to build tools, and primitive weapons as well as founding your first settlement.

You can do a lot of activities to move forward in the game and evolve like: Mining, construction, husbandry, cooking, fishing, smithing and more. Also you can capture a territory to star to build your base and fill it with, campfires, build different kind of houses a lof of structures for processing of diferent material and crafting and even castle bases in the future.
The game has change of seasons and weather. Calculation of the position of the sun and moon, lunar cycle. Clear weather, cloudy, fog, rain, snow, and storm with thunderstorms. The wind and movement of the characters affect the grass. The seasons affects it's not only graphics, it will directly impact the game, there may be forest fires, and youmust have to be careful in case of thunderstorms, not wear iron weapons or a lightning can hit you. For fishing you you could have more luck on a clear day.

Here is a video to that shows the house building, material processing and finishng.



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Everyone will find an occupation and be whatever you want: world explorer, a fisherman, hunter, craft different armors and weapos for your team, home decorating, fights on raids, dungeons, castle sieges and control of territory, combat system with melee and ranged attacks, defense and a variety of skills.

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In the last week we have been working on the Mainland, and we continue to improve the Starting Island.

The Graveyard territory has been completely redesigned (red zone in the screenshot), Abandoned sawmill (yellow zone), Mines (orange zone), and access to the sea for building ships will also be added. It will be possible to build your dominium in the green zone.

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boat crop

The Graveyard

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The next testing phase will begin on February 20! Support us here:

Wildterra2.com

Steam Wishlist:

Store.steampowered.com

Have a question, or just want to chat with developers and those who are already playing? Welcome to Discord:

Discord.gg

Thanks so much for reading guys! I would like to read your thouhgs. I will keep updating this post for more news about our game in the future.


Hello friends, our new game in development Wild Terra 2 Online: New Lands, sandbox open world in a medieval world controlled only by players. Alpha Tests was recently released and is in full swing: more than 300 characters, 3000 buildings and 165,545 items have already been created. Swamp monsters were added in the new continent!

Wildterra2.com


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What has already been done in the game and will be available at this stage?

- Starting island and Continent with unique locations: forests, cemetery, abandoned mines, church, an old sawmill, and others.
- A new continent has been added to the game in addition to the home island, where you will find the swamps, where you can test your skills against new creatures.
- Construction of houses and other structures for survival and production.
- New structures have been added, such as hand mills, mortars and much more.
- A lot of materials for a variety of crafting (tools, equipment from hides, leather, metals, etc.).
- Apple trees and wild cereals have appeared, also new recipes available.
- Experience x3.
- Over 70 quests (tutorial, construction, hunting, cooking, crafting items, etc.).
- The behavior of animals and monsters in the Cemetery and the Abandoned Church dungeon has been improved. to make it easier the hunt mechanics.
- 16 animals and monsters for hunting, including bosses.
- PvP and PvE. Fight against other players and team up to fight bosses.
- Fishing, mounts and pets.
- Change of daytime, weather and seasons.

New gameplay video: Swam creatures. Alpha testing:



The game is being made thanks to the support of the community, without investors or publishers. We will make the game exactly as we and the community wish.
Thanks to everyone who supports the project and takes part in testing. Thanks to your feedback, we were able to identify many things that we need to improve and develop. Also, we will significantly speed up your gained experience on the next test.

Dates of upcoming tests:
from March 13 to March 17 the second stage of Alpha.
from March 27 to March 31 the third stage of Alpha.
Dates for the next steps will be announced later.

Thanks so much for reading. Support development if u liked the game.
Wildterra2.com

Join our Discord to chat with us and watch more info about our game.
Discord.gg


Thanks so much for reading.

We got a lot of ideas to improve the game. Vote on Discord for the options that you most want to see in the near future: Exotic recipes giving a large amount of experience and high-quality results, but requiring rare ingredients from dangerous places and dungeons.

Right now, in channel #news-and-polls there is a new vote:

We got a lot of ideas to improve the game. Vote on Discord for the options that you most want to see in the near future: Exotic recipes giving a large amount of experience and high-quality results, but requiring rare ingredients from dangerous places and dungeons.

Join us on Discord

Right now, in channel #news-and-polls there is a new vote:


1. Level up of pets with characteristics update and bonus effects for a pet owner.
2. Passive combat and peaceful abilities that unlock at certain skill levels.
3. Additional bonuses that depend on the skill level.
4. Display of fuel and recipes in production structures.
5. Updated fishing interface, new types of fish and places for fishing.
6. Updated chat: channel tabs, hiding chat on the screen, etc.
7. Sorting items in inventory and containers.
8. Favorite recipes in a separate tab, and navigation on materials in recipes.
9. Highlighting new abilities, new items in inventory, new unlocked recipes in the craft book.
10. Comparison of an item with an equipped item.

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The development of the game progresses very well thanks to the support of our players. That is why we want to bring together the most loyal and those who enjoy this kind of games and who find in Wild Terra 2, all the elements and features that yearn for a survival mmorpg of this style. Join us in the development of our dream game.
What has been done in the lastest days?




- We are redoing the system of walkable areas, which will eliminate bugs with stairs, the impossibility of combining foundations, and will open other new possibilities.
- New containers have been added to craft - a wooden box and a bedside table.
- Added models of a stockade.
- Added icons for a bear's head and helmet.



Implemented a system of passive abilities and bonuses that are unlocked at different skill levels. New abilities are displayed in the Book of Skills, message output is added when a level is received.

New bonuses and abilities:
Heavy armor. Main bonus: damage absorption.
Active ability "Tenacity". Reduces damage taken by half. Turns off running and slows down your movement.
Passive ability “Spikes”. Reflects some of the absorbed melee damage back to the attacker.
Passive ability “Blades”. Reflects even more absorbed melee damage back to the attacker.
Light armor. Main bonus: evasion.
Passive ability “Dodge pace”. Briefly speeds up the movement after each successful dodge.
Shields. Main bonus: block.
Active ability “Rise the shield”.Blocks all damage is taken if it does not ignore protection. Turns off running and slows down your movement.
Passive ability “Firm hand”. The shield continues to block even in stun.
Passive ability “Flexible arm”. The shield continues to block even from rear attacks.
Blunts.
Passive ability “Blunt stun”. Chance to stun a target with usual hits.
Knives.
Passive ability "Insidious blows". Hits from the back increase the chance to deal critical damage.
Axes.
Passive ability "Axe wounds". Critical hits cause bleeding.

Gathering, Skinning, Lumberjacking, Mining, Survival, Carpentry, Masonry, Leatherworking, Blacksmithing, Healing, Alchemy.
Passive abilities that increase the number of received resources of a certain skill.
Passive abilities that allow you to get some resources, even with unsuccessful mining.
Passive abilities that accelerate the process of extracting resources of a certain skill.
Passive abilities that additionally increase the number of received resources of a certain skill.
Passive abilities that allow you to gain experience at failure for Carpentry, Masonry, Blacksmithing.
Passive abilities that increase the lower limit of the quality of items for Carpentry, Masonry, Blacksmithing.

The list of active and passive skills will increase, unique features for each skill will be added!



Exotic items that can be created using extremely rare ingredients have been added. When you create it, you will also get significantly more experience.
- Bow Dark night. Increased attack speed. For crafting, wood from the Cursed souls grove is required.
- Blunt Poison strike. Chance to poison target when hit. To create, you will need a necromancer bone from the Hidden Laboratory.
- Helmet Fangs of Infection. Chance to poison an attacker. To create, you will need an infected bear's head from the Abandoned church.
- Axe Anathema. Chance to inflict bleeding on hit. To create, you need a casting shape from the Abandoned church.



List of already added rewards:


  • Hero Pack. Legendary mount Dragon, legendary pet Lion, the legendary helmet of the Hero, noble attire.
  • Conqueror Pack. Epic mount Cerberus, epic pet Spider, the epic helmet of the Conqueror, noble attire.


Check our last video gameplay
Wild Terra 2. #STAYHOME pack video demonstration. Play now!


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Take care of yourself and loved ones, respect other people. Do not leave home for no good reason. Use a mask and antiseptic. Wash your hands and face thoroughly. And to spend time more interesting and fun - play Wild Terra 2: New Lands. Chatting is completely safe! Exclusive “Stay Home” pack for Wild Terra 2 in support of self-isolation now available!

-Stay Home pack: Full version of the game (Steam key).

-Play now, before the release of the game.

-Reclusive mask. You can’t lose it. Home "cute" cactus.

-Unique pet. You can’t lose it. 999 rolls of Legendary Toilet Paper. When used, people nearby will read a funny phrase.

-Title Recluse (can be disabled).

-Access to private Discord chat to discuss the development.

Buy a pack and support the project Take part in the development.

Wildterra2.com

Influence what the game will become in the future! Along with the pack, you get access to the private Discord chat to discuss the game, polls and communicate with other players and developers. Join our Discord.

Discord.gg

Edited by: rootstereo

Apr 10 2020 Anchor

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A game that will take you to the pocket of making profits.

IGK bet

Apr 19 2020 Anchor

Progress of our game in development Wild Terra 2: New Lands.

- Added 14 parts for the construction of wooden houses, canopies and towers. Now you can also arrange the parts of the foundation close to each other and build several floors!

- A pillar with a lantern was added to the buildings to illuminate the territory.

- Books for different skills have been added to godsends (They appear on the map and grant different items, such as armor, skill books, ammunition, materials). When using a book, you'll gain the experience points of the corresponding skill.

Showcase of the house building. A lot of freedom to build different houses.

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Apr 20 2020 Anchor

Hello 🙂 thanks for the discovery, I have been "looking" for a mmo sandbox for some time now, why not, to see in the future.

SHAREit MX Player

Edited by: jedah22

May 9 2020 Anchor

The next phase of testing will be available on June. Access to Settel pack owners.

Settler pack rewards added! A rare unique Hippo mount, Owl pet and mask-helmet.

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Working on the skill of catching and taming animals to improve taming proficiency. Also we continue to keep improving synchronization of animals and directions of the cardinal points are added to the minimap.

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New set of hardened leather armor added to the game.

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Two crypts and a necromancer basement are available for exploration at the Graveyard.
Hardened leather armor, as well as all materials and processes for crafting it.

Two new exotic weapons:
Punishment Sword. To create it you need Etched Steel (created from Steel and Caustic Slime, which can be obtained from monsters on swamps). The fur braid of the handle is created from a hardened leather and a bear hide.
Sizzling Dagger. To create it, Magmatic metal is required (created from rare Magmatic ore, it can be obtained from Large deposits of coal, as well as from golems in a cave). The heat-resistant hilt is made of heat-resistant wood, which can be obtained from Oak in a thicket.

Pets in the World of Wild Terra

In this part we will tell you more about the taming and leveling of pets, bonuses, as well as whether it is planned in a finished form.

The skill "Taming" has been added, which will be level up when catching and feeding animals. You can tame ordinary and aggressive animals (aggressive ones must first be weakened). Added several types of snares of different levels for animals to slow them down for ease of capture. After the capture, an animal needs to be periodically fed (to bring down the level of fear) until it recognizes you as the owner. After that, it can be summoned and leveling.

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Atrapar y domesticar

Para atrapar a su futura mascota, debe lanzar una trampa a un animal y reducir la velocidad (los animales grandes deberán aflojarse previamente). El animal capturado tiene el parámetro "Nivel de miedo", y para que la futura mascota lo reconozca como su amo, es necesario cuidarlo y alimentarlo periódicamente. Para la captura y domesticación exitosa, el nivel de habilidad "Domar" también es importante.


Nivelación y bonificaciones

¿Tu mascota ya te ha reconocido como dueño? Genial, es hora de comenzar a entrenarlo. Llévalo contigo y mientras luchas, sube de nivel contigo. Las mascotas tendrán una serie de características, características y habilidades propias, así como algunas bonificaciones para el propietario; todo esto se desbloqueará con un aumento del nivel de la mascota. Algunos de los bonos será aleatoria, y es posible conseguir conjuntos extremadamente raros de características (y cuando la cría de un nuevo individuo, características inherentes a su naturaleza dependerá también de sus padres, y la influencia del azar será menor.


Cría y intercambiar

Todas las mascotas también se dividirán por género. Coloque dos mascotas con diferentes sexos de la misma especie en un corral, y después de un tiempo puede obtener una nueva mascota. Las características de la mascota resultante dependerán de las características de sus padres, pero algunas de las habilidades seguirán siendo aleatorias.

0oOO7YC

El siguiente nivel de dominio: Stone Dominium se ha agregado al juego. Tiene una gran capacidad de almacenamiento y una mayor área adyacente para la construcción.


Se está trabajando para reelaborar la Isla de Inicio y llenar el nuevo continente, agregando nuevas ubicaciones, aldeas, así como otros lugares interesantes y zonas agrícolas.

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