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Normal Mapping for Behind the Horizon (Forums : Development Banter : Normal Mapping for Behind the Horizon) Locked
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Mar 24 2021 Anchor

CN


Hello Community,

It has been quiet around my game Behind the Horizon for a while. This is because I am currently working on the integration of normal mapping into the game. This made it necessary to create corresponding normal maps for all textures (and in my case there are a lot of them), load them and use them in a shader. This makes the lighting in the caves and other dark areas of the game much more atmospheric and creates many interesting lighting effects.
I hope to be able to upload the whole new system to you in 2-3 weeks. There will also be a small trailer, which will mainly introduce the new lighting system.

At the same time, I am working on the concept for the first story add-on, which will take some time. At least I can reveal that the story takes place after the main story. Therefore, you need to have played through the main game.
There will be new items, new plants and trees and also new monster types with new mechanics. Plus, of course, new handcrafted areas both above and below ground.

Homepage: Jadawinindiegames.de
Trailer English Youtu.be

Here is the link to my shop page at Steam: Store.steampowered.com

1 5update800x450EN

Hello Community,


the time has come again and a new major update for Behind the Horizon is available.


This time it's all about the graphics. I have integrated a new lighting system that creates very nice plastic effects with normal and specular mapping. Especially the caves have benefited enormously from this. On the surface, the effects are less noticeable because you are usually there during the day.

In addition, many textures (especially the paths and roads) have been improved or replaced, decorations added and transitions embellished.

The third major improvement concerns the starting map. There I went through the entire underground areas again and redesigned almost all the floors and stone tiles, so that there are now no more sprawling, monotonous areas. So I can only recommend everyone to try out the new starting map, i.e. to start a new game.


In addition, there are the usual minor adjustments and a few bugs that have been fixed.


You can see the list of all changes on my website or in the Steam Community section of Behind the Horizon.


Enjoy the game

Jadawin

To launch the update, there is also a newly designed trailer:


Homepage: Jadawinindiegames.de


Here is the link to my shop page at Steam: Store.steampowered.com


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