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MMORPG Framework for Unity (Forums : Coding & Scripting : MMORPG Framework for Unity) Post Reply
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Mar 13 2019 Anchor

Have you ever dreamed about your own MMORPG game?
Without coding skills, without a big budget, and with a small team?
You thought it's impossible right?
If you answered yes to these questions, then we all thought the same while ago.

We started developing our game in early 2015, at least based on Unity and Atavism MMORPG framework. We developed lots of content, improvements, and fixes during for Atavism during those years, and in November 2017 we took ownership of Atavism project.

Since then we introduced 4 major releases:
Atavism 2.7 (was about putting our changes to Atavism main branch, and improving quality) -
Atavism 2018.1.0 (we implemented a totally new demo, and forged cooperation with many top asset store publishers like Nature Manufacture, Procedural Worlds or Awesome Technologies, to name a few. We also implemented a few new features) -
Atavism 2018.2.0 (the biggest and most time-consuming feature was introduced - navmesh and many fixes) -
Atavism 2018.3.0 (this release was all about new features and some fixes of course, but it was the most feature-rich release ever) -

Now we are following roadmap for 2019, wherein the first release 2019.1.0 we will introduce lots of new features and improvements:

If you are an MMORPG fan, join our community and see for yourself how easily you can build your dream game. We are providing the Atavism Live Demo, which was built within 2 weeks, which is like a sample of a game created based on the framework.

We also have 14 days trial in which you can test a complete package from the developer point of view:

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