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[LFW][PAID] Experienced Gameplay Programmer & Game Designer (Forums : Recruiting & Resumes : [LFW][PAID] Experienced Gameplay Programmer & Game Designer) Post Reply
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AJ_Quick
AJ_Quick Arty type thing
Sep 17 2019 Anchor

HeLLO WoRLD !
Click image for larger version  Name: SharkSmile.jpg Views: 1 Size: 158.3 KB ID: 1665319

My name is Alex Quick and I'll be looking for work soon as the project I had been involved with is winding down!

The work I am seeking is preferably remote, but if you happen to be in the Twin Cities area (MN, USA) I may be able to work on site.

My rates and schedule are both very flexible, but I will only work with funded teams of passionate people, making cool games!

Who am I ?

I am an independent Unreal Engine developer and industry veteran with about 16 total years of experience (6 + modder years , and 10 + professional). I have worked with every major version of Unreal Engine from 1.0 onward, but have spent the majority of my time with UE 2.5 and UE 4.0.

My skillset is primarily focused around Gameplay Programming and Game Design

I am fluent in Unrealscript, C++, and Blueprint. I have dabbled in other languages as well (Actionscript) but would not profess to be a master.

What have I worked on?


What can I do for your project?

  • Game Design Consultancy - I know how hard it is to start a game and keep it going year after year with little to no direction other than the voices in your head. While I will respect and defer to the design goals of any project I join, I can also offer you some valuable advice on what has and has not worked for me in my time designing indie games.
  • Buff your existing code! - As someone who started out as an artist and slowly got pulled into programming I can't tell you how many times I have looked back and cringed at the code I wrote when I was just starting out. Your code may not be bad, heck, it may even be very good! But I've learned a whole lot of do's and don'ts when it comes to things like performance, sensible architecture, and re-usability that could benefit your project.
  • Write awesome new gameplay code! I know how to translate a design into a set of functional gameplay systems. 99% of my code will be written in C++ , but I will always consider blueprint designers and provide simple but powerful interfaces for them to use.


Wanna chat?

Discord : Alex Q#6389
Skype: A_Jim_Quick
Email: alex@depthgame.com

Edited by: AJ_Quick

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"I will play but only if there is clopping" - Alex Quick, Sep 15 2012, 6:56am

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