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How Do I Port HM Bots into My Singleplayer Mod (Forums : 3D Modeling & Animating : How Do I Port HM Bots into My Singleplayer Mod) Post Reply
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Mar 8 2020 Anchor

Hi, I'm trying to build a mod and want to use a few holomatch bot paks in my game (I have permission from the creators). So far I have had no problems moving NPCs from other existing mods into my own mod, but can't figure out what I'm doing wrong when porting botpaks into the game.

I copied the 'models/players/noeltos into my mod directories, and adding the NPC info into my 'ext_data/NPCs.cfg' file. I zipped them up into a pk3 file and put a lot of 'zzzz's in front of the file name so it is at the bottom of the list, but no NPC appears in-game (or it is just the default MunroModel). When I scan with the tricorder, it displays all the correct information from the NPCs.cfg file, but no model. I can see the shadow of the NPC, and even shoot and kill it.

I've done a lot of searching but can't find a tutorial of anything to explain what I'm doing wrong. Can anyone help me with this issue, or pint me in the right direction? The example files I am currently testing is the 'noeltos' model from Toonloon's zTOSAliensPt2.pk3 files. The NPCs.cfg script I added is:

noeltos
{
rank lt
fullName "Noel, Helen"
headmodel noeltos
torsomodel noeltos
legsmodel noeltos
reactions 4
aim 5
move 3
aggression 2
evasion 5
intelligence 5
scale 93
playerTeam starfleet
race human
snd janeway
sndextra janeway
}

I'm currently targeting Janeway's sound files until I can get the model to appear in game. Any help would be much appreciated. Thanks.

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