|How can underwater levels be good?||Post Reply|
|Oct 16 2019 Anchor|
Hi fellow gamers and indie developers.
I have one question to ask you all.
Is there a way that underwater level design can be better?
I mean, there are tons of examples for that, like ABZU, but what about platformers for example?
|Oct 27 2019 Anchor|
Dynamic lights, shadows and underwater sounds are crucial. Then underwater flora and blue and green fogs as background and plenty of rocks and shells around. Water bubbles and so ..and many details with it.
|Oct 28 2019 Anchor|
Make the gameplay (read mechanics here especially) interesting and fun, often I think the issue arises in underwater levels where the mechanics are quite clunky so it can be frustrating more than anything for players. Having the mechanics to be satisfying to use and fun will go a long way to making the rest of the level enjoyable to play and interesting.
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