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Base-Building for TBFE (Forums : Development Banter : Base-Building for TBFE) Locked
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VonGimli
VonGimli WW2:TBFE Team Leader
Mar 3 2005 Anchor

This is what we had in mind for our base-building system for The Battle For Europe (TBFE), a Dawn of War WW2 modification. The Dawn of War engine will allow us to do many interesting features, along with cutting down base management to the lowest seen in any base-building RTS to date. We are focusing entirely on tactics and strategy now. Here is our current base-building idea.

This is what we have in mind for base building. Everyone would start out with the basic building, the Tactical Command Center. This building has the ability to build other buildings in a radius around it. When it does, it will play an animation of an engineer building the structure. But the engineer is not a usable unit, its just an animation. Once the building is complete, the engineer will disapear. In order to repair buildings you will have to have a combat engineer (explained in paragraph below).

The only buildings that you will be able to build outside the radius are the defensive buildings, i.e. bunkers and minefields. To build these, you will have to make a combat engineer. Combat engineers will come in squads, and have nearly as much firepower as an un-upgraded Infantry squad. They will build just as the units build in DOW. In order to build units, you will have to have buildings to support them. Such as a barracks for infantry, which includes combat engineers. The more buildings you have to support either infantry or tanks, the more infantry or tanks you can have. A fully developed base should basically have a TCC (Tactical Command Center), a Communications Tower (for calling in air support or paratroopers), and aid station or two (heals units around it), and then a bunch of Barracks' and Tank Garages. Just like what a real military base would look like, nothing elaborate.

In building units, you will not train them right there at your base. You will "request" them from "Reinforcement Areas", which will be a road or open area near the edge of the map. After the unit is requested, there will be a short ammount of time, which will be not much different from unit to unit, no matter the strength, before the unit will appear at a designated Reinforcement Area. Reinforcement Areas are not destroyable, but are capturable after a long period of time (about 1-2 minutes). This will allow you to request reinforcements closer and closer to your front lines as you move up, which makes for even less base-management. Paratroopers, which are only for America, will be requested at the Communications Tower, along with airstrikes and recon flights, and can send them anywhere on the map that you have sight of (You can send a scout and he can place an invisible, as in no model, beacon which will give you sight of a very small area for a certain amount of time. This will allow you to call in paratroopers/airstrikes in enemy territory without actually having a unit there). Recon flights can be called in anywhere, whether you have sight or not.

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Come see my mod, World War 2: The Battle For Europe! Mod profile is here Moddb.com

Check out the Online Strategy game Ferion! Destroy your enemies as you take over the universere here! Ferion.com

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