Posts | ||
---|---|---|
A Skyrim Total Conversion Viking Mod. | Locked | |
Thread Options | ||
|
Feb 6 2012 Anchor | |
Hello there! Well after playing Skyrim and being completely awe This mod would be set during the viking invasion of Personally In order to get a total conversion mod of the scale i have in mind we need a team. I have create a logo based on my early ideas about the mod: If Cheers |
||
Feb 19 2012 Anchor | ||
Good idea, but I dont think it will catch on, although i would love to help and see it develop. One of the problems with the idea are the areas you want to build. Scandinavia is FAR too big for a project that is just being started up from nothing. Maybe if you look up an island small enough near northern europe and work off of that. Remember that countries are HUNDREDS of square miles, and skyrim is barely 14 sq miles. You will need a good mapper! Im thinking gold mines... Then just create a fiction from all that. I could help with story when I have some free time from all my BF2 and Skyrim modding endevours. |
||
Feb 19 2012 Anchor | ||
I got an idea, based on Insanitys. Here it is: A village, or "clan" of vikings live on the island of Gotland. They are the farming type, but aint afraid to pick up their weapons when needed. Their clan leader is a greedy, middle-aged man named Ulf Björntand(Beartooth). One day, a group of men dressed in shiny armor and red clothing arrives to Gotland. They "threaten" the vikings to sell their land to them, but they won't. Now comes the 2 choices: 1. Ulf Björntand betrays his people and sells the land, and the people to the Romans. The Romans raid their village and captures the vikings. But the vikings starts a "rebellion" and a little war breaks out. OR 2. The vikings refuse to sell their land, and the romans attack them. It becomes like a siege on the village, and the vikings are forced to fight. And, if you want, I can help you with this mod. I'm not skilled in coding or such things, but I can paint fairly good. And maybe I can get into the modeling thing. |
||
|
Feb 19 2012 Anchor | |
Hey guys thanks for your interest and replies InsanityPays: I understand how portraying such large areas would be a 5: Norman Culture: But I would prefer that we were to figure out these things once we had first established a storyline and a particular setting for the mod. My idea is that this mod would not focus so much on exploring but more on storytelling. And that the storyline would be quite mature, dark and detailed (thing the witcher games as an example). If more people are to show interest in joining the project, I will create a website/forum particularly for the mod, but I need at least a small team first before going for the creation of a website/forum. |
||
Feb 19 2012 Anchor | ||
Medieval cities would be a challenge, and would end up as a depressing setting. Im still sticking to the island idea, also, I like the amnesia idea. I dont think ethnicities would be a good idea. There arent any real "races" within humanity, just different features. so one race would work just fine, maybe instead have it so you can change your age or origin country... |
||
Feb 20 2012 Anchor | ||
Hmmm... I agree with InsanityPays, that it shouldn't be any races. If the main character suffers from amnesia, he shouldn't remember what country he is from. So the player can shape his own destiny. |
||
|
Feb 20 2012 Anchor | |
I believe you may have misunderstood the races idea... What I meant was that different ethnic nationalities would portray different physical characteristics and traits. The idea for the ‘races' came from the elder scrolls representation of different ethnic groups. For instance in the elder scrolls series Bretons are pretty much a representation of British people, Nords the representation of Norse people, Redguards the representation of African people and finally Imperials the representation of Roman (or Mediterranean) people. I am not saying that Humans are separated in different races, I only used this term because that is the term the game uses to represent different ethnic groups. More specifically, concerning the historical background of the mod, it can take place during the Danelaw (En.wikipedia.org). You can see a map of the area and historical kingdoms present there during that period, here: |
||
Feb 20 2012 Anchor | ||
|
||
Feb 20 2012 Anchor | ||
Find a good coder then, this is some hard stuff. I just think one of the best parts of skyrim is the fact that no matter what yo can always go explore. exploration is very important and Im still liking that small island idea... |
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.