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A Game Idea I've Had In My Head | Locked | |
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Jul 16 2012 Anchor | |
I've had some pretty twisted game ideas; considering my favorite genre is "Horror"/"Survival Horror". So, I've had this idea in my head for almost a year now and I really need to know if there would be any interest in something like this, and if my dev team should go through with the idea. We're currently stuck between doing it on the Unreal Engine, or making it a single-player modification for HL2:EP2. I'll put it in bullet points because I like easier it is to read.
There's some other ideas that the team is currently mulling over, and thinking about. Feedback would be awesome, and no we don't hate children. Shit, posted in the wrong section. Can someone move this to ideas & concepts? |
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Jul 17 2012 Anchor | ||
However, we've killed children in games before. Look at No More Room In Hell, Dead Space, etc. They're no longer human; and the only way to save them is by exterminating the demon inside them...through death.?? |
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Jul 17 2012 Anchor | |
Melee and Source is a bad idea. Much as I like NMRIH the melee is pretty horrible (at the moment). This daycare center must be huge, if it takes you six hours to escape. No way to blast through a door and leave early? Why do you have to find out what's happened to the children? What's the motivation? Everybody I know would try to get the hell out of there. It could easily become cheesy or involuntarily funny if the story isn't 100% tight. The combination of children + horror is almost as old as the genre itself, even though it was done more often in movies than in games. All the best of those stories relied on exceptional acting of the children involved. That's a rare thing in indie games to date. If you only have children as enemies it could become boring/repetitive soon, if you chose to have other characters/grown ups, it requires an explanation why they are posessed, too. I think it could be made interesting in a weird and disturbing way. I had to think of "Killer7" when you mentioned the creepy laughter.A game with a quite poor selection of different enemies, which nonetheless had an interesting story and some redeeming moments. Let alone its unique artstyle. Don't rely on slaying children as your hook. As you say it's been done before and usually for a reason. If that's the most interesting aspect of the game, I'm not thrilled. 6 hours is a long story and you have to fill that story arch with something that keeps me going on in the game. The story should get a lot of attention and work to possibly several different endings and mid-points to raise the replay value. Edited by: SinKing --
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Jul 19 2012 Anchor | ||
Well you have to be a master coder to pull something like that off. The children would have to be VERY good AI that allows them to always attack the player in different ways. Also the melee for source is a bad idea like sinking said. If you do make the game, then i think for motivation of staying in the daycare either be 1, demons outside. Or 2, the player is the mother of a child in the daycare. |
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Sep 3 2012 Anchor | ||
My problem with the story is that it's constructed around the player. The only motivation of possessed children seems to be destroying the player. |
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Sep 3 2012 Anchor | ||
perhaps this could be made an interesting concept if you are following an amnesia/slender game approach, paired with some paranormal phenomena. Maybe instead of destroying the player, the kids will try to possess him as well, adding thriller-like aspect to the game. I personally wouldn't use weapons, rather make it like so the player has to be inventive to fight of the children. |
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Sep 7 2012 Anchor | ||
I agree with b5cully. I think in a real world scenario it would be really hard for someone to kill a child even if it is posessed. Because there's that feeling of them still being exorcised and not completely lost to the demon. It would be nice if instead of making lots of children come to you, you can make a small quantity of unique children, each unique child has its own appearance, behaviour and since each child is a different demon they have their own personality!. Gameplay mechanics should definitely not be combat. Maybe you can put a thriller aspect to it by escaping or avoiding the children as they chase you. Also you can trick them. Since demons have their own personality maybe not all of them are savages, some may be playful and tricksters, so you have different ways to deal with them while escaping. I hope this helps! good luck! |
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Sep 8 2012 Anchor | ||
@sinking Melee works fine in source look at Age of chiverly they managed to handle it |
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Sep 27 2012 Anchor | ||
For the motivation, i think you should change the main character from an employee to a parent picking up their child from the daycare for the first time and noticing they are different. Then the story is to find your child. Sort of silent-hill-ish. |
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