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404Sight - A game about net neutrality (Forums : Pimpage & Posing : 404Sight - A game about net neutrality) Locked
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Nov 4 2014 Anchor

Hello everyone!

We're a dozen graduate students working hard to make a game that helps spread the word about net neutrality. We recently entered alpha and submitted to IGF, but we know we have a long way to go. We would love some feedback on what you like, what you don't like, and what you wish was there.

404Sight is a first (or third) person playground runner with the aesthetics inspired by Mirror's Edge added to the level revealing of Devil's Tuning fork, equipping the player with a foresight ability to reveal helpful and harmful areas within the level. It shows players what it'd be like to be in an environment where the hidden fast and slow lanes are apparent, but only if they have the right tools. It takes a bit of planning to plot a course through an area full of hazards, especially if the corporations themselves are actively trying to impede you.

The loss of net neutrality is one of the biggest threats of our time, and it seems like no one's really talking about it. So we set out to make a game that highlighted elements of net neutrality and tried to create an experience where players could take an active role in acting against the enemies of an open internet.


Check out our trailer!

You can find the latest build on our website!

Questions for this build: How do you feel about the foresight ability? Are the levels too hard or too easy? Do you prefer to play with a controller or a keyboard and mouse?

Thank you so much for your help!

Whew. Okay. It's been awhile! We've gone through a couple of iterations and would love to get more feedback on our current direction. Here's a few new screenshots to give you an idea:User Posted ImageUser Posted ImageUser Posted Image[size=14pt]You can find the latest build on our website note! You can switch between first and third person. If your computer struggles, you can lower the visual quality in the options menu. Questions for this build: Were you able to navigate the levels? Did the levels feel linear or non-linear to you? Was the ping ability intuitive, or hard to get used to? Which POV (1st or 3rd) did you prefer?

Hello again! We're back! Lots has happened since we last spoke. First, we're on Steam Greenlight! So if you're willing and able, we could use your support.
We have a new build available on our website and a ton more screenshots for you!
There's been so many changes since the last build that I won't try to summarize it, but basically things have been refined and adjusted. There's a dash ability! Inhibitors! Slow lanes! There are now more graphics options in case there are any performance issues on your computer.
User Posted ImageUser Posted ImageUser Posted ImageUser Posted Image
As always, we'd love to hear your feedback.

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