Post feature Report RSS Civilization overview: Cumans

Crusades civilization overview: The Cumans (06/38)

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cumans

Cumans

Unique Units: Kypchak Lancer (medium cavalry), Tarkan (light cavalry)
Unique Technologies: Paganism (Enemy Relics generate -33% gold; Relic, Wonder victories +200 years; Spies/Treason costs -50%), Ataxia (Tarkans trainable at stables, have +2 range, attack 10% faster)

Bonuses:
• Bloodlines free
• Cavalry archers cost -15%/-20% in City/Capital Stage
• Houses cost -60%, start with -50 wood
• Javelineer line and Slavic Javelineers attack 11% faster
• Lancer line and Kypchak Lancers +1/+1 armor starting in City Stage
• Monks +33% heal speed, +50% healing range
• Town Centers packable, Dropsites mobile and -50% hit points

Team Bonus: Scout, Scout Cavalry, Light Cavalry +2 line of sight
Mercenaries: Raider Cavalry, Cuman Auxiliary, Rocket Archer, Steppe Rider

Tech Tree
Disabled Infantry: Heavy Swordsman, Sergeant Spearmen
Disabled Archery: Arbalester, Cranequin
Disabled Cavalry: Heavy Keshik
Disabled Siege: Heavy Scorpion, Onager, Siege Onager
Disabled Blacksmith: Plate Mail Armor, Ring Archer Armor
Disabled Dock: Fast Fire Ship, Heavy Cog, Shipwright
Disabled Economy: Crop Rotation, Stone Shaft Mining
Disabled University: Architecture, Arrowslits, Fire Tower, Fortified Wall, Guard Tower, Keep, Heated Shot, Siege Engineers, Treadmill Crane
Disabled Castle: Hoardings
Disabled Monastery: Block Printing, Herbal Medicine, Heresy, Orthodoxy, Redemption, Theocracy, Faith
Disabled Noble Court: Crusade, Hospitaller Order, Jihad, Templar Order

===Strengths===
Great variety of capable mounted units.
===Weaknesses===
Weak defensive buildings and suboptimal infantry.

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