Post feature Report RSS Mirage new actions

A bunch of new actions have also been added: units can be locked so they don't obey any commands, animals can feed on plants or meat now to regain their health, fishers can be assigned to search for fish automatically and many more!

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Fishing
Commands the selected unit to fish from any shoals nearby.

Deforest
Commands the selected unit to chop off every tree in the surrounding forests immediately. Particularly usefull if the player needs more space to build additional buildings, or to destroy the natural defense lines of opponents. However, eradicating own forests makes the player more vulnerable to enemy attacks.

Feeding
Commands the selected animal unit to look for something edible immediately, and to start consuming it. The animal recovers its health by feeding. Together with additional healing the recovery after an attack takes much less time.

Hunting
Commands the selected unit to hunt after wild animals. Once the animla is killed the unit continues the hunting. Note that workers only hunts after amicable animals.

Mount unit
It commands the selected unit to mount a transporter.

Toggle lock on/off
A locked unit will not accept any commands after this button is used until it is used again. This unit will also ignore commands to groups it is included in.

Traps
This sub-menu contains all of the traps the selected Workers are capable of building. Traps which are theoretically available but cannot be built due to a lack of resources are grayed out. Whenever the mouse pointer hovers over a button, a tool tip window will show the construction cost of the trap indicated.

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