An open-license, cross-platform, 3D game engine written in Erlang and capable of simulation over many computational cores and/or across multiple machines.
Preliminary performance results for three testing scenarios: parallel, cylinder, and bounce.
Framerates achieved when simulating the bounce scene over various scene sizes (densities). As the the density of the simulated scene decreases the number of per object collisions decreases and the faster Ymir is able to aggregate each frame.