VCMI is an open-source engine for Heroes of Might and Magic III with new possibilities include official mod support.

Post news Report RSS VCMI 1.1.0 for HoMM III released

We just released VCMI 1.1.0 since our team switched to more often releases, but this time we have several major features: new map editor, basic multiplayer support. There is also iOS version available, but only to install outside of AppStore.

Posted by on

You can check official announcement on project website
Vcmi.eu


Installation

We recommend you first make a copy of clean Heroes Complete / Shadow of Death folder. Extract VCMI zip package there. WoG is not needed. All recommended mods and files can be downloaded via Launcher included in the package. Moredetailed instructons available on project wiki.

Screenshots with new terrains and map editor:

Wasteland TerrainNew map editor

Changelog:

1.0.0 -> 1.1.0

GENERAL:
* iOS is supported
* Mods and their versions and serialized into save files. Game checks mod compatibility before loading
* Logs are stored in system default logs directory
* LUA/ERM libs are not compiled by default
* FFMpeg dependency is optional now
* Conan package manager is supported for MacOS and iOS

MULTIPLAYER:
* Map is passed over network, so different platforms are compatible with each other
* Server self-killing is more robust
* Unlock in-game console while opponent's turn
* Host can control game session by using console commands
* Control over player is transferred to AI if client escaped the game
* Reconnection mode for crashed client processes
* Playing online is available using proxy server

ADVENTURE MAP:
* Fix for digging while opponent's turn
* Supported right click for quick recruit window
* Fixed problem with quests are requiring identical artefacts
* Bulk move and swap artifacts
* Pause & resume for towns and terrains music themes
* Feature to assemble/disassemble artefacts in backpack
* Clickable status bar to send messages
* Heroes no longer have chance to receive forbidden skill on leveling up
* Fixed visibility of newly recruited heroes near town 
* Fixed missing artifact slot in Artifact Merchant window

BATTLES:
* Fix healing/regeneration behaviour and effect
* Fix crashes related to auto battle
* Implemented ray projectiles for shooters
* Introduced default tower shooter icons
* Towers destroyed during battle will no longer be listed as casualties

AI:
* BattleAI: Target prioritizing is now based on damage difference instead of health difference
* Nullkiller AI can retreat and surrender
* Nullkiller AI doesn't visit allied dwellings anymore
* Fixed a few freezes in Nullkiller AI

RANDOM MAP GENERATOR:
* Speedup generation of random maps
* Necromancy cannot be learned in Witch Hut on random maps

MODS:
* Supported rewardable objects customization
* Battleground obstacles are extendable now with VLC mechanism
* Introduced "compatibility" section into mods settings
* Fixed bonus system for custom advmap spells
* Supported customisable town entrance placement
* Fixed validation of mods with new adventure map objects

LAUNCHER:
* Fixed problem with duplicated mods in the list
* Launcher shows compatible mods only
* Uninstall button was moved to the left of layout
* Unsupported resolutions are not shown
* Lobby for online gameplay is implemented

MAP EDITOR:
* Basic version of Qt-based map editor
Post comment Comments
ApornasPlanet
ApornasPlanet - - 4,117 comments

Awesome!

Reply Good karma Bad karma+3 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: