Unreal Engine 3 is a complete game development framework for next-generation consoles and DirectX9-equipped PCs, providing the vast array of core technologies, content creation tools, and support infrastructure required by top game developers.
This is a PDF. This tutorial describes two methods to generate collision detection for UE3 static meshes. This tutorial describes how to generate collision for convex geometry - discrete objects, like furniture and props, and concave geometry - like walls and "outside-in" room structures. Tutorial presumes 3ds Max user. Developed for use in a classroom environment, and is fully illustrated.