The Open source engine reimplementation of the game Morrowind.

Post news Report RSS OpenMW 0.33 Release Video

The team behind the open source reimplementation of The Elder Scrolls III: Morrowind engine is back with another release. We're closing in version 1.0 and have some exciting new additions. Particularly, OpenCS, our alternative to Bethesda's Construction Set, is becoming more functional. This should help ambitious modders much more freedom and efficiency.

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A reminder, we are an open source project fan project. If you have experience with Ogre3d, Bullet physics, C++, or Qt then please hop on over to our website and see how you can contribute to the project.

Partial Changelog (for the deluge of bug fixes check out our website):

    OpenMW: Implemented font colors importing from fallback settings
    OpenMW: Implemented Death and LevelUp music
    OpenMW: Implemented console targetting on player
    OpenMW: Implemented red pain effect when hit
    OpenMW: Implemented spellcasting for non-biped creatures
    OpenMW: Implemented the RA (Reset Actors) console command
    OpenCS: Implemented a special case for top-level windows with a single sub-window
    OpenCS: Implemented sub-windows reusing settings
    OpenCS: Implemented opening sub-views in a new top-level window
    OpenCS: Implemented magic effect table
    OpenCS: Implemented path grid table
    OpenCS: Implemented sound gen table
    OpenCS: Implemented requesting UniversalId editing from table columns
    OpenCS: Implemented terrain rendering
    OpenCS: Implemented CellRef global variable column
    OpenCS: Implemented using ESM::Cell’s RefNum counter
    OpenCS: Implemented running OpenMW with the currently edited content list
Comments
LordofGilneas
LordofGilneas

Would this game work with already existing MW mods or will we have to develop new ones?

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Laxon
Laxon

Many mods are already playable in the current versions of OpenMW. :) Any pure CS built mod should be 100% portable if not now then by the 1.0 release.

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LordofGilneas
LordofGilneas

Awesome! Where do I sign up for downloading this game? XD
Edit: Nevermind, I just found your site. Looking forward to vers 1.00!

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LordofGilneas
LordofGilneas

Does this require morrowind?

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Elitic
Elitic

Yes. It uses original Morrowind content.

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LordofGilneas
LordofGilneas

ah.

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myxale
myxale

You guys still keep rocking hard. After all this time. Kudos!

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