A Java multi-platform game engine built using the OpenGL rendering API with an integrated LUA scripting engine, And easy to use level editor.
In one month I added a GUI system, Lua scripting, Custom C bindings, Shading language, Level editors, Menus, Level loaders, JVM memory management, And...
finished the engine (in a month!) and kickstarter going live soon!
Created a new resource management system, Rebuilt the lighting engine, finally finished the object instancing engine, Working on a visual scripting language...
new resource management system, rebuilt lighting engine, finished the instancing engine, added docs!
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