Frostbite is a next-generation FPS engine built from the ground up to power Battlefield: Bad Company and other upcoming games from DICE across all high-end platforms. The engine carries forward the unrivaled online air/ground/sea vehicle and first-person gaming pedigree from previous Battlefield engines, and adds support for massive networked destruction in a large-scale environment. With an all-new rendering engine supporting high-fidelity visuals and effects, and an innovative HDR audio system, the Frostbite engine is one of the few engines that really make use of the unique capabilities of both the PlayStation 3 and Xbox 360 to deliver a truly intense next-generation gaming experience.
An interview with former modder Diego Jimenez, now a level designer at DICE.
from modder to game developer: diego jimenez
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