The Cyclone Game Engine is a cross-platform 2D/3D game engine built upon MonoGame and the XNA Framework to help make it easier and save time creating games. The engine is still in its infancy stages of development. It is primarily built to serve the needs of Steel Cyclone Studios' game projects. More updates are coming so stay tuned!!!
Today, we embark on an exciting journey to recreate one of the most iconic multiplayer maps in gaming history: Terminal from Call of Duty: Modern Warfare 2. My goal is to rebuild the map from scratch using the XNA framework and MonoGame. I started the day by studying the original map's layout, textures, and gameplay mechanics. I brainstormed ideas on how to translate those elements into our new engine. By the end of the day, I had a solid foundation in place.