The Cyclone Game Engine is a cross-platform 2D/3D game engine built upon MonoGame and the XNA Framework to help make it easier and save time creating games. The engine is still in its infancy stages of development. It is primarily built to serve the needs of Steel Cyclone Studios' game projects. More updates are coming so stay tuned!!!
This is a map we are working on for our current game project. The gun model is not going to be used in this particular game but for a different one. For now we are using this gun model as a placeholder. We are working on making the collision detection more accurate and improving our sky-box program. The scope is just a little bit too big and we will scale it down just a bit so that it looks more accurate and takes up less space.