Version 1.012.014 has been released and can be found on the Downloads page.
-Fixed occasional crash when loading a project with corrupt maps/interfaces.
-Fixed crash when loading from a backed up interface.
-Fixed crash when right-clicking a Timer/Spawn using the Pointer tool in the interface editor and clicking Edit.
-Made "Optimize Resources" also optimize icons of statistics, equipment areas, custom events, input sets and actor templates; all graphics will be converted to 32bit to optimize for handheld development.
-Made tile animation editing only available when an edit button is pressed, allowing right-click to be used for the context menu rather than automatically adding frames to animations.
-Made double-clicking on sprite graphics activate the default behaviour similar to tile-set editor.
-Added collision size option for items (to distinguish it from graphic size).
-Made item pick-up collision/graphic size be limited to 2048 instead of 128.
-Fixed "Find in Table" use value.
-Fixed not executing touching triggers when spawning/creating actors with "Sustain" set.
-Fixed not storing interface transparency in saved games.
-Added "Card Game" demo.
-Added "Effects" right-click menu to all graphic options where you can perform all sorts of graphical operations and filters (especially, by popular demand, "Chroma Key").
-Added handheld device testing.
-Added iOS beta support.
-Added Android beta support.
-Fixed not being able to pick all directions for a placed actor when a sprite only had idle frames.
-Fixed "High Potion" in "Action/RPG (MS Paint)" template from interacting with "Potion" for new projects.
-Added Save As/Open to built-in graphics editor.
-Fixed occasional crash with certain collision types and combinations.
-Fixed removing walls via events from not always removing collision (again).
-Added "Pixelate" graphic effect.
-Added "Outline" graphic effect.
-Added support for several other 3D model formats including: OBJ, FBX, 3DS, BLEND, COLLADA, LWO, OGRE and 30 others.