oh wow an update, its all in one again yay
Moddb.com thx for the icon!
shotgunners shield turned for ez kill, added Xdeath animation for baron and hell knight
melee option and blood punch added i made it have its own button before finding out doom E didnt have that option so everytime i waste a blood punch on a zombie i die alittle inside, new hud option, some shotgun changes,
i tried to do less sprite option but that will take time along with more optimization options as i dont understand how some guns function , the slayer is in (https://www.moddb.com/members/thedoomslayereternal addon thx) and i did some coloring for multiplayer but its not great, Artifact drop added to summoner, guns still do different damage to things but less impactful as this is a gameplay mod meant to work on a wide range of maps ,
they can still fly so watch out but i tried to make them less jumpy , one of my issues with nu doom is how the demons just seem to wash all over the map, and when your maps are just huge arenas it doesn't matter how much you complicate the layout if the demons and player can go anywhere any time then the map has no real impact. you cant map24 chasm in nu doom lol
still stuff to get to ,like that monster pack