This is a Simply Tech demo of the current game, in there you will find basics like shooting walking flying around in ZeroG (Character, Ships)
-Added Smooth Camera to the Ships.
-Added 3rd person view to the Ships.(Press 2, you also can look around with alt)
-Various Performance tweaks.
-AI Ship spawners can now be destroyed.
-Fixed collision bug in new spawned ships.
-Ship take less damage now.
-Fixed Station doors.
-Fixed player jumping on the planet.
-Fixed Serrow Hatch door rotation.
-Changed health of the Serrow form 350 to 500.
-Changed the Camera height in the Serrow for a better view.
-AI now predicts targets path.
-ReSculped the moon.
-Added an enemy camp on the moon.
-The character should no longer slide on the surface.
-Bullets are now visible for the full lifetime.
-Added turret to the Vehicle.
-You can now lift the Vehicle.(hover above it for a second.)
-Added a bigger signature to the ships for an easier rocket lock on.
-Added Health regeneration.
-Reworked bunch of code.
-ReSculped the Moon to add more interesting landscapes.
-You can now Properly walk on the moon.(Jumping is still a bit buggy)
-Doubled the size of the moon.
-Removed the ability to fly on the moon.
-Fixed player navigation on the planet(player should now properly rotate around the moon)
-ReSculpeted the moon and added a normal map.
-Added Ambient music.-Added several other sounds.
-Added a Jeep Vehicle which you can find on the moon.(marked out with a green beacon.)
-Added AI Spawn to the Som System.
-Added Mega-map(started working on flying to different systems which will all be part of one mega-map, look out for a ring close the station.)
-Added a new moon.
-Added Gravity to the Planet/Moon.(Affects ships and player)
-Added you can now land and walk around on the Moon.(this is still a bit buggy in some locations.
-Added code to prevent rendering/moving issues when the player moves far out of the map.
-Added Ships can now grab onto asteroids.(press g to unlock again)
-Reworked targeting + faction system(Enemies should now randomly pick a target instead of focusing on the player.)
-Added Astroid field to spawn points.
-Reworked rockets, (should now always cause damage and explode, instead of orbiting the target.)
-Added Physics grid to the Station(removed G Key for changing to G/ZeroG mode.)
-Added New environment meshes.
-Added Ship spawm points orbit now.-Reworked code for Ships, Player, AI_Ships
-Fixed many multiplayer bugs.
-Damage should replicate correctly now.
-added racing tracks.
-Tweaks to all ships.
-Added Terrain Texture.
-Added Lan Multiplayer support(still very buggy :D)
-Added Racing track on the Planet.
-added Health to all enemy AI
-Added Dragonfly Vehicle.
-Added Enemy AI(No Damage for now. Careful danger is lurking in the Asteroid field.)
-Ship rotation is now using torque for a more Realistic feel.
-Changed the Atmosphere of the Planet.
-Added Asteroid Field.
-Added door to the Station.
-Changed distance from the Station to the Ground.
-Added Terrain Texture.
-added Velocity Meter.
-added First block out of an underground base.
-Changed light rendering.
-Basic Layout of "Port Olisar"
-ZeroG/Gmode by pressing G you will switch between those, I'm working on a system which will allow you to walk on walls and ceilings.
-adding gravity to the Planet.
-adding Aerodynamics while in Atmosphere.
-Make the Project Compatible for Multiplayer, always fun to play something together.
WASD Normal Walking.
Space to Jump.
G to switch between 0G and G mode.
-Q or E to roll while in 0G mode.
R to interact with ships and doors.