Unzip the Pk3 with any doom or FreeDoom IWAD and Custom Maps/PWADS in GZDoom or LZDoom. Works with only by itself due to all the facets and assets involved.
Features;
Credits:
Code Zleek Doom Weapons and Monsters by Kalensar-- This is the main engine for everything going on. Including all the Gore, tracers, and bullet casings, and explosions in some rockets and barrels.
Better Plasma and Better Fireballs-- By Cryonaut via Brutal FreeDoom GZD v3
Voxel Doom by Cheelo--- Main source of decorations and most monsters graphics
DHTP by LW30 and modified by Kalensar. Originally built for JAD3. Texture pack modified to be even smaller and retain beauty.
Liquid Textures by Rachel at ZDoom Forum. Makes the liquids look better
LTP Liquid Texture Pack for Splashes and Splash sounds.
Doom 3D models for Archvile, Chaingun Guy, Revenant, Mancubus and Arachnotron.
Realm 667: Colt SA, UACbattle Rifle, Seeker Bazooka, UAC Plasmatic Rifle.
D4 Chainsaw and D4 Plasma Rifle by NeoWorm
MORE CREDITS
CryoNaut for original base compilation
kalensar for hacking and slashing it to ribbons and fixing for ZDoom compatibility.
Map name script - Kipo
Liquid splashes - MObreck, Raven Software
- Brightmaps Plus v1.72 by NightFright
- Footsteps v5 by The Zombie Killer (based on ACS footsteps library by Ryan Cordell)
- Billboarder by Nash Muhandes
- Sprite Shadows 2.0 by Nash Muhandes
- PalPlus by Sigvatr
- Smooth Textures v2 by Kazudra
- Liquid Texture Pack 4.0 by Project Remap
- More Lights v1.3 by SnakieJakieCredits
Voxel doom2 is out now so you should update this accordingly
I'll get around to that sometime. The GZD version was the main focus and has the all 3D monsters, and best visual effects. The Zandro version was a supplemental version, but I could do some more polish to it as well. =)