Yuri's Revenge Aliens Invasion Mod is Distant Sequel(after 1000 years) of Original Yuri's Revenge(Rise of the Technology).
Delete the old version.
Note: Don't Play Alien Mission 1 too many bugs ill try to fix that...
Change 14 (Part 3 Final Additional changes)
-New Infantry/Defensive Buildings/Units Per Countries.
-New Units In Allied Kodiak Hover Tank(T2) and Tomahawk Missle Launcher(T3).
-New Units In Sovet Bison Assault Tank(T2) and Tesla Terror Drone(T3).
-New Units In Yuri Stealth Tank(T2) and HE MLRS(T3).
-New Two Tech Buildings Tech Shipyard(When Captured All Naval Units Gains Initial Veterancy) and Tech Airpad(When Captured All Aircraft Gain Initial Veterancy).
-MARV, Redeemer and Giant Tripod Add Initial Infantries.
-MARV Remodel.
-Boris Airstrike Plane Remodel.
-Mortar GI Slightly Remodel.
-Russian Tesla Commando Slightly Remodel.
-Russian Dual Pulse Bomber Aircraft Remodel.
-Destroyer and Typhoon Attack Sub are Remodel.
-Yuri Spy Remodel.
-All Cannons Add Ability to Detect Cloak Units(Grand Cn, Nuclear Cn and EMP Cn.).
-All Rocket and Missile Launcher Increase Range.
-All Hover Transport Increase Hitpoint and They Immune to EMP.
-All MLRS Change Attack Pattern.
-Robot Tank, Terror Drone and Chaos Drone They Immune to EMP.
-Harbinger Add Machine Gun Weapon (Firing Machine Gun First Before The Missile).
-Fix some Vehicle or Commando Vehicle Can't Crush by Crusher (ex. Battle Fortress).
-Fix Some Vehicle Firing Inside Vehicle.
-Yan Wang Increase Range VS Aircraft.
-Change Some Cameos in Game.
-Change Some Initial Veterancy Per Countries.
-In Campaign Add Some Units in Battlefield except Yuri's Revenge Campaign and Fan Missions.
-Add Hijack Union and Alien HQ in Campaign.
-Remove Yuri's Revenge Campaign (Temporary).
Nice!
Whenever I try running I get a notification popup that says "This Version of Yuri's Revenge only supports online play using CnCNet 5 (www.cncnet.org) with the option being "OK"
When clicking OK the program ends.
I tried installing the newest CNC net, and still not working.
Running windows 7 with all files checked with compatibility.
What am I missing?
cncnet is not supported in this mod i try to figure out how to install this mod in cncnet...
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
You are also the creator of generals 2.75 same unit but this one is good no more npatch only ares...
Just keep adding more unit...
ill try my best.. im the only one revise this mod...
GM 2.75 as well...
French's Nuke SAM cannot hit air unit . It's only target the ground unit , is it bugged or not?
no it s not a bug nuke sam cant attack air but their advantage in range for ground...
What map editor version do you need for this?
fa2yr latest... put mix in ra2 folder then add artmd.ini and rulesmd.ini
I don't know how to install the game. I downloaded the yr_aim3 and is not working.
read the instruction in summary...
sorry if im dumb , for installing it i just extracted it in the RA2 folder do i have to do something else? because when i enter the game and try to start a skirmish the game just close itself
the compatibility is same? i mean the syngre.exe and gamemd.exe try to set a ressolution to 1024x768
Hey, gotta say, the mod is quite good and fun to play on, but gotta ask, is there maybe a rulesmd.ini file for it?? I wanna skrew around with it, but not sure yet if its game fri3ndly๐ ๐ mind helping me out?? And then i wanna check if i can record gameplays on the mod and post it on youtube, may I?
I started this and already like the mod,, but is there a clear document for description of each new unit please ? I want to know what exactly units / buildings are for ? Thanks !!