New Features
Added Bi Xi Dragon for chinese Infantry General. This replaces the Nuke Cannon as heavy artillery. It launches two long range missiles (like V3) which deliver a napalm warhead.
Supply Truck is now a voxel unit
ECM Tank is now a voxel unit
Nuke Cannon is now a voxel unit
Gatling Tank is now a voxel unit
Inferno Cannon is now a voxel unit
Listening Outpost is now a voxel unit
Troop Crawler is now a voxel unit
Red Guard now has a high resolution sprite
Tank Hunger now has a high resolution sprite
Minigunner now has a high resolution sprite and new mechanics. It now properly charges up its gatling and as a result is weaker at the beginning of fighting and stronger in longer fire fights.
ppmsite is now praised in credits, given how immense its impact on the modding community and this mod is, this can also be considered a bug fix as it should have long been included in the credits.
Balancing
Buff Heavy Flame Tank
XO Powersuit had its laser range not specified. This resulted in
find all releases (Linux, Mac, Win) here Github.com
New Features
- Added Bi Xi Dragon for chinese Infantry General. This replaces the Nuke Cannon as heavy artillery. It launches two long range missiles (like V3) which deliver a napalm warhead.
- Supply Truck is now a voxel unit
- ECM Tank is now a voxel unit
- Nuke Cannon is now a voxel unit
- Gatling Tank is now a voxel unit
- Inferno Cannon is now a voxel unit
- Listening Outpost is now a voxel unit
- Troop Crawler is now a voxel unit
- Red Guard now has a high resolution sprite
- Tank Hunger now has a high resolution sprite
- Minigunner now has a high resolution sprite and new mechanics. It now properly charges up its gatling and as a result is weaker at the beginning of fighting and stronger in longer fire fights.
- ppmsite is now praised in credits, given how immense its impact on the modding community and this mod is, this can also be considered a bug fix as it should have long been included in the credits.
Balancing
- Buff Heavy Flame Tank
- XO Powersuit had its laser range not specified. This resulted in having the same range as the Obelisk which was too much. The range is much less now and only a bit longer than its main attack.
- Many maps were removed, because they did not fit the play style of this game. These maps were intended for openRA/C&C games, which have less units, much slower build up and a rather slow build up of the economy in mind. The removed maps had either not enough space to build a proper base, not enough space to properly attack or not enough ressources for a meaningful game. There are still maps with few ressources and of course extra small without ressources and the crazy play style it brings. If you think a map was removed, that should be part of the map pool, let us know in the Discord and we can bring it back.
Bug Fixes
- Specter artillery stealth was broken, is now fixed.
- Fixed Emperor uppercase crash on Linux